体素云连接分割-点云的超体素

Jeremie Papon, A. Abramov, Markus Schoeler, F. Wörgötter
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引用次数: 497

摘要

将图像无监督地分割成感知相似像素的区域,称为超级像素,是分割算法中广泛使用的预处理步骤。超级像素方法减少了稍后必须由计算成本更高的算法考虑的区域数量,并且信息损失最小。然而,由于一些信息不可避免地会丢失,所以超级像素不能跨越对象边界是至关重要的,因为这样的错误将在后面的步骤中传播。现有的方法利用投影的颜色或深度信息,但没有考虑观测数据点之间的三维几何关系,这可以用来防止超像素穿过空白区域。我们提出了一种新的过度分割算法,该算法使用体素关系来产生与三维空间中场景的空间几何完全一致的过度分割,而不是投影空间。强制分割区域必须具有空间连通性的约束可以防止标签流跨越语义对象边界,否则可能会违反语义对象边界。此外,由于该算法直接在3D空间中工作,因此可以对多个校准后的RGB+D相机的观测结果进行联合分割。在人类注释的RGB+D图像的大型数据集上的实验表明,在保持与最先进的2D方法相当的速度的同时,跨越对象边界的簇的发生显著减少。
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Voxel Cloud Connectivity Segmentation - Supervoxels for Point Clouds
Unsupervised over-segmentation of an image into regions of perceptually similar pixels, known as super pixels, is a widely used preprocessing step in segmentation algorithms. Super pixel methods reduce the number of regions that must be considered later by more computationally expensive algorithms, with a minimal loss of information. Nevertheless, as some information is inevitably lost, it is vital that super pixels not cross object boundaries, as such errors will propagate through later steps. Existing methods make use of projected color or depth information, but do not consider three dimensional geometric relationships between observed data points which can be used to prevent super pixels from crossing regions of empty space. We propose a novel over-segmentation algorithm which uses voxel relationships to produce over-segmentations which are fully consistent with the spatial geometry of the scene in three dimensional, rather than projective, space. Enforcing the constraint that segmented regions must have spatial connectivity prevents label flow across semantic object boundaries which might otherwise be violated. Additionally, as the algorithm works directly in 3D space, observations from several calibrated RGB+D cameras can be segmented jointly. Experiments on a large data set of human annotated RGB+D images demonstrate a significant reduction in occurrence of clusters crossing object boundaries, while maintaining speeds comparable to state-of-the-art 2D methods.
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