{"title":"互联网时代体育产业与移动互联网联动发展","authors":"Lihong Zhen","doi":"10.3233/JIFS-219103","DOIUrl":null,"url":null,"abstract":"The sports industry is considered the industry with the most vitality, participation, and penetration in the 21st century. From the perspective of practice on a global scale, the demand for the sports market has gradually developed from low-level simplification to high-level multi-polarity, and sports consumption has also shifted from single sports goods to sports services and entertainment sports. The sport industry has become modern society containing emerging industries with large business opportunities. This article mainly uses literature, expert interviews, data collation, logical analysis, and other methods to conduct a comparatively systematic study on the development of the new form of the “Internet+” sports industry. In the study, by comparing the commodity types, organizational forms, and management of the traditional sports industry in terms of management and other aspects, the connotation of the new format of the “Internet+” sports industry is introduced in detail, which is divided into four industries: network broadcasting, smart software and hardware, vertical e-commerce, and e-sports. The research in this article shows that, after accounting, the total scale (total output) of the national sports industry in 2019 was 2,948.3 billion yuan, with a year-on-year added value of 1,124.8 billion yuan. In terms of growth, total output increased by 10.9% over 2018 and 11.6% year-on-year. Among them, sports activities integrated with the Internet have reached 58%. Finally, it will help the transformation and upgrading of Internet+sports and improve its own development level. Returning to the real economy and serving the real economy have become a consensus for the future development of Internet finance.","PeriodicalId":44705,"journal":{"name":"International Journal of Fuzzy Logic and Intelligent Systems","volume":"60 1","pages":"1-7"},"PeriodicalIF":1.5000,"publicationDate":"2021-05-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Linkage development of sports industry and mobile internet in the internet era\",\"authors\":\"Lihong Zhen\",\"doi\":\"10.3233/JIFS-219103\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The sports industry is considered the industry with the most vitality, participation, and penetration in the 21st century. From the perspective of practice on a global scale, the demand for the sports market has gradually developed from low-level simplification to high-level multi-polarity, and sports consumption has also shifted from single sports goods to sports services and entertainment sports. The sport industry has become modern society containing emerging industries with large business opportunities. This article mainly uses literature, expert interviews, data collation, logical analysis, and other methods to conduct a comparatively systematic study on the development of the new form of the “Internet+” sports industry. In the study, by comparing the commodity types, organizational forms, and management of the traditional sports industry in terms of management and other aspects, the connotation of the new format of the “Internet+” sports industry is introduced in detail, which is divided into four industries: network broadcasting, smart software and hardware, vertical e-commerce, and e-sports. The research in this article shows that, after accounting, the total scale (total output) of the national sports industry in 2019 was 2,948.3 billion yuan, with a year-on-year added value of 1,124.8 billion yuan. In terms of growth, total output increased by 10.9% over 2018 and 11.6% year-on-year. Among them, sports activities integrated with the Internet have reached 58%. Finally, it will help the transformation and upgrading of Internet+sports and improve its own development level. Returning to the real economy and serving the real economy have become a consensus for the future development of Internet finance.\",\"PeriodicalId\":44705,\"journal\":{\"name\":\"International Journal of Fuzzy Logic and Intelligent Systems\",\"volume\":\"60 1\",\"pages\":\"1-7\"},\"PeriodicalIF\":1.5000,\"publicationDate\":\"2021-05-31\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Fuzzy Logic and Intelligent Systems\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.3233/JIFS-219103\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"COMPUTER SCIENCE, THEORY & METHODS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Fuzzy Logic and Intelligent Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3233/JIFS-219103","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, THEORY & METHODS","Score":null,"Total":0}
Linkage development of sports industry and mobile internet in the internet era
The sports industry is considered the industry with the most vitality, participation, and penetration in the 21st century. From the perspective of practice on a global scale, the demand for the sports market has gradually developed from low-level simplification to high-level multi-polarity, and sports consumption has also shifted from single sports goods to sports services and entertainment sports. The sport industry has become modern society containing emerging industries with large business opportunities. This article mainly uses literature, expert interviews, data collation, logical analysis, and other methods to conduct a comparatively systematic study on the development of the new form of the “Internet+” sports industry. In the study, by comparing the commodity types, organizational forms, and management of the traditional sports industry in terms of management and other aspects, the connotation of the new format of the “Internet+” sports industry is introduced in detail, which is divided into four industries: network broadcasting, smart software and hardware, vertical e-commerce, and e-sports. The research in this article shows that, after accounting, the total scale (total output) of the national sports industry in 2019 was 2,948.3 billion yuan, with a year-on-year added value of 1,124.8 billion yuan. In terms of growth, total output increased by 10.9% over 2018 and 11.6% year-on-year. Among them, sports activities integrated with the Internet have reached 58%. Finally, it will help the transformation and upgrading of Internet+sports and improve its own development level. Returning to the real economy and serving the real economy have become a consensus for the future development of Internet finance.
期刊介绍:
The International Journal of Fuzzy Logic and Intelligent Systems (pISSN 1598-2645, eISSN 2093-744X) is published quarterly by the Korean Institute of Intelligent Systems. The official title of the journal is International Journal of Fuzzy Logic and Intelligent Systems and the abbreviated title is Int. J. Fuzzy Log. Intell. Syst. Some, or all, of the articles in the journal are indexed in SCOPUS, Korea Citation Index (KCI), DOI/CrossrRef, DBLP, and Google Scholar. The journal was launched in 2001 and dedicated to the dissemination of well-defined theoretical and empirical studies results that have a potential impact on the realization of intelligent systems based on fuzzy logic and intelligent systems theory. Specific topics include, but are not limited to: a) computational intelligence techniques including fuzzy logic systems, neural networks and evolutionary computation; b) intelligent control, instrumentation and robotics; c) adaptive signal and multimedia processing; d) intelligent information processing including pattern recognition and information processing; e) machine learning and smart systems including data mining and intelligent service practices; f) fuzzy theory and its applications.