基于混合现实的设计过程协作

Q1 Social Sciences i-com Pub Date : 2020-08-01 DOI:10.1515/icom-2020-0012
Natalie Hube, Mathias Müller, Esther Lapczyna, Jan Wojdziak
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引用次数: 3

摘要

随着数字化的不断快速发展,对国际合作的要求也在发生变化。用于协作工作的工具,如视频电话,已经成为当今跨公司通信的一个组成部分。然而,这些工具不足以表示员工或产品及其组件在另一个位置的完整物理存在,因为以二维方式表示信息以及由此产生的有限交流失去了具体的客观性。因此,我们提出了一种新的以对象为中心的方法,该方法折衷了增强现实和虚拟现实技术以及远程协作的设计建议。此外,我们确定了未来研究的当前关键领域,并为在汽车行业的制造过程中使用增强现实和虚拟现实远程协作指定了设计空间。
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Mixed Reality based Collaboration for Design Processes
Abstract Due to constantly and rapidly growing digitization, requirements for international cooperation are changing. Tools for collaborative work such as video telephony are already an integral part of today’s communication across companies. However, these tools are not sufficient to represent the full physical presence of an employee or a product as well as its components in another location, since the representation of information in a two-dimensional way and the resulting limited communication loses concrete objectivity. Thus, we present a novel object-centered approach that compromises of Augmented and Virtual Reality technology as well as design suggestions for remote collaboration. Furthermore, we identify current key areas for future research and specify a design space for the use of Augmented and Virtual Reality remote collaboration in the manufacturing process in the automotive industry.
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来源期刊
i-com
i-com Social Sciences-Communication
CiteScore
3.80
自引率
0.00%
发文量
24
期刊最新文献
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