基于增强现实游戏的脑卒中患者康复决策模型

A. Alamri, Heung-Nam Kim, Abdulmotaleb El Saddik
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引用次数: 8

摘要

基于计算机的脑卒中康复系统可以潜在地降低康复过程的复杂性。康复系统的一个重要问题是如何从这些系统中持续评估患者的表现。如果对病人的表现没有适当的衡量,治疗师在病人的治疗中就无法做出准确的决策。因此,本文的主要重点是开发一种可以最大限度地减少治疗师监督的康复系统。为此,我们开发了基于增强现实的康复系统,该系统可以自动捕捉患者的表现,并以视觉方式监测患者的进展。我们还提出了患者的绩效测量,以提高治疗师的决策能力。通过对绩效数据的分析,我们发现了进一步提高患者治疗方案的有用规律。
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A decision model of stroke patient rehabilitation with augmented reality-based games
Computer-based systems for stroke rehabilitation can potentially reduce complexity in rehabilitation processes. One of important issues among the rehabilitation systems is how to continuously evaluate patient's performances from such systems. Without a proper measurement for patient's performance, therapists suffer from accurate decision making in patient treatments. Therefore, the main focus of this paper is to develop a rehabilitation system that can minimize therapist supervision. To this end, we develop augmented reality-based rehabilitation system that can automatically capture patients' performance as well as visually monitor patients' progress. We also propose performance measurements of patients to improve decision making abilities of therapists. By analyzing performance data, we discover useful rules for further enhancement of the patients' treatment plan.
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