游戏化在高等教育英语学习中的应用:系统回顾

Q1 Social Sciences Journal of Technology and Science Education Pub Date : 2023-05-08 DOI:10.3926/jotse.1740
Kevin Mario Laura-De La Cruz, Stefany Juliana Noa-Copaja, Osbaldo Turpo-Gebera, Cecilia Claudia Montesinos-Valencia, Silvia Milagritos Bazán-Velásquez, G. Pérez-Postigo
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引用次数: 3

摘要

数字游戏化是一种促进英语学习的动态技术,可以消除学生学习和教学实践之间的障碍。这篇综述总结了数字英语学习环境中的游戏化。此外,本研究还调查了外语学生使用游戏化的学习经验和结果。本研究分析了2014年至2021年3月期间发表的18篇文章,以突出该研究主题的关键特征。研究表明,游戏化对大学英语学习者的外语教育体验有积极的影响。在游戏化的英语学习环境中,愉快、吸引、动机和享受都是可取的品质。游戏化的预期学习目标是语言内容学习、参与、动机和满意度。本研究的结果包括对学生英语学习的数字游戏化设计的建议,以及他们的观点和相应的学习成果。
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Use of gamification in English learning in Higher Education: A systematic review
Digital gamification is a dynamic technique for enhancing English learning and closing the barrier across student learning and pedagogical praxis. The review offers a summary of gamification in digital English learning environments. In addition, this review investigates the learning experiences and outcomes of foreign language students using gamification. For this study, 18 articles published between 2014 and March 2021 were analyzed to highlight the key characteristics of this research topic. Studies have demonstrated the positive effects of gamification on English as a Foreign Language Educational Experiences from University Learners. In gamified English learning environments, pleasantness, attractiveness, motivation, and enjoyment were all desirable qualities. Gamification's intended learning goals were language content learning, involvement, motivation, and satisfaction. This study's findings include recommendations for the design of digital gamification for the English learning of students, as well as their perspectives and corresponding learning achievements.
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来源期刊
CiteScore
3.10
自引率
0.00%
发文量
45
审稿时长
7 weeks
期刊介绍: JOTSE is an international Journal aiming at publishing interdisciplinary research within the university education framework and it is especially focused on the fields of Technology and Science. JOTSE serves as an international forum of reference for Engineering education. Teaching innovation oriented, the journal will be issued twice per year (every 6 months) and will include original works, research and projects dealing with the new learning methodologies and new learning supporting tools related to the wide range of disciplines the Engineering studies and profession involve. In addition, JOTSE will also issue special numbers on more technological themes from the different areas of general interest in the industrial world, which may be used as practical cases in classroom tuition and practice. Thereby, getting the working world reality closer to the learning at University. Among other areas of interest, our Journal will be focused on: 1. Education 2.General Science (Physics, Chemistry, Maths,…) 3.Telecommunications 4.Electricity and Electronics 5.Industrial Computing (Digital, Analogic, Robotics, Ergonomics) 6.Aerospatial (aircraft design and building, engines, materials) 7. Automotive (automotive materials, automobile emissions).
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