阅读技能学习的数字游戏

Dodi Erwin Prasetyo
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引用次数: 0

摘要

数字视频游戏的应用很少用于阅读技能。因此,作为终身学习的行话,数字游戏与阅读技能学习的长期整合研究仍未出现。因此,本文旨在丰富数字游戏与阅读技能整合的视角,探索数字游戏与阅读技能整合的教学视角,并探讨数字游戏对阅读技能教学和学习的困境。本研究采用定性解释设计,而数据是通过图书馆调查收集的,没有任何参与者或受访者。调查结果突出了三点。第一点是通过数字游戏整合阅读技能必须考虑数字游戏价值、数字游戏模式和阅读技能组成部分。第二点是,教学视角必须考虑游戏的指示、教师的角色和学生的角色。第三点是对这些融合的困境,分为积极和消极的心理和教学影响。
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The Digital Game for the Learning of Reading Skill
The utilization of digital video game was rarely applied for the reading skill. Consequently, there were still no research exploring the integrations of the digital game and the learning of reading skill for long periods, as the jargon of lifelong learning. Therefore, this paper aimed at enriching the perspectives of the integrations of the digital game and a reading skill, at exploring the pedagogical perspectives towards its integrations and at discussing the dilemmas the digital game for teaching and learning a reading skill. This study employed qualitative-interpretative design, while the data were gathered via library research without any participants or respondents. The results highlighted three points. The first point was that the integrations of reading skill through the digital game had to consider the digital game values, the digital game patterns and the reading skill components. The second point was that the pedagogical perspectives had to ponder games’ instructions, teachers’ roles and students’ roles. The third point was dilemmas toward those integrations which were classified as the psychological and pedagogical effects both positively and negatively.
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