利用虚拟现实技术提高学生在职业教育中的参与度

Q4 Social Sciences Waikato Journal of Education Pub Date : 2022-12-09 DOI:10.15663/wje.v27i3.964
A. Rafiq, M. Triyono, I. W. Djatmiko
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引用次数: 0

摘要

在教育领域,尤其是高等职业教育领域,学生的参与是一个挑战。教师可以使用虚拟现实将现实生活中的事件带入课堂,鼓励学生积极学习和参与。虚拟现实(VR)可以以多种方式使用,使用简单,容易和有用的应用程序,但在教学上很难执行。在课堂环境中进行了三种研究方法,使用VR oculus rift技术进行了全面模拟,并使用台式电脑进行了数据分析主题分析。来自工程系的学生参与了这项研究,他们利用VR来提高学生的学习参与度。根据统计数据,虚拟现实似乎使用起来相当简单,学生们觉得它提高了他们的理解力和参与度。根据这项初步研究,虚拟现实环境提供了强烈的存在感,提高了学生的参与度和积极性。这一结论支持了先前调查的结果。
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Enhancing student engagement in vocational education by using virtual reality
In education, particularly vocational higher education, student involvement is a challenge. Teachers can use virtual reality to bring real-life events into the classroom, encouraging active learning and student participation. Virtual Reality (VR) can be employed in various ways using a simple, easy and helpful application that can be difficult to execute pedagogically Three research methods were conducted in a classroom setting, with total simulation using VR oculus rift technology, and data analysed using desktop computer theme analysis. Students from engineering departments took part in the research, using VR to boost student learning engagement. According to the statistics, VR appears reasonably simple to use, and students feel it enhances their comprehension and engagement. According to this preliminary research, VR environments provide an intense presence, enhancing student engagement and motivation. This conclusion supports the findings of prior investigations.
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来源期刊
Waikato Journal of Education
Waikato Journal of Education Social Sciences-Education
CiteScore
1.00
自引率
0.00%
发文量
29
审稿时长
20 weeks
期刊最新文献
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