交互式高品质的绿屏键控通过颜色解混

Yagiz Aksoy, T. Aydin, M. Pollefeys, A. Smolic
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引用次数: 30

摘要

由于合成在当代故事片中的广泛使用,绿幕键控已经成为后期制作工作流程的重要组成部分。为了满足行业不断提高的质量要求,专业的合成艺术家花费无数时间使用多种商业软件工具,而最终由于这些工具的许多缺点而不得不诉诸手工绘画。由于这个过程中涉及到大量的体力劳动,新的绿屏键控方法可以在更少的用户交互下产生更好的键控结果,这是合成艺术家的军械库中受欢迎的补充。我们发现,与研究界的普遍看法相反,生产质量的绿屏键控仍然是一个未解决的问题,面临着独特的挑战。在本文中,我们提出了一种新的绿屏键控方法,利用一种新的基于能量最小化的颜色解混算法。我们与商业软件包和文献中的相关方法进行了全面的比较,结果表明我们的结果质量优于目前任何其他可用的绿屏键控解决方案。值得注意的是,使用所提出的方法,这些高质量的结果只需要手工编辑时间的十分之一,而专业合成艺术家需要使用所有以前最先进的工具来处理相同的内容。
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Interactive high-quality green-screen keying via color unmixing
Due to the widespread use of compositing in contemporary feature films, green-screen keying has become an essential part of postproduction workflows. To comply with the ever-increasing quality requirements of the industry, specialized compositing artists spend countless hours using multiple commercial software tools, while eventually having to resort to manual painting because of the many shortcomings of these tools. Due to the sheer amount of manual labor involved in the process, new green-screen keying approaches that produce better keying results with less user interaction are welcome additions to the compositing artist’s arsenal. We found that—contrary to the common belief in the research community—production-quality green-screen keying is still an unresolved problem with its unique challenges. In this article, we propose a novel green-screen keying method utilizing a new energy minimization-based color unmixing algorithm. We present comprehensive comparisons with commercial software packages and relevant methods in literature, which show that the quality of our results is superior to any other currently available green-screen keying solution. It is important to note that, using the proposed method, these high-quality results can be generated using only one-tenth of the manual editing time that a professional compositing artist requires to process the same content having all previous state-of-the-art tools at one’s disposal.
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LuisaRender: A High-Performance Rendering Framework with Layered and Unified Interfaces on Stream Architectures BoolSurf: Boolean Operations on Surfaces SkinMixer: Blending 3D Animated Models PopStage: The Generation of Stage Cross-Editing Video Based on Spatio-Temporal Matching QuadStream: A Quad-Based Scene Streaming Architecture for Novel Viewpoint Reconstruction
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