{"title":"利用3D/VR进行研究和文化遗产保护:虚拟甘加利汗项目的项目更新","authors":"K. Bozorgi, Zack Lischer-Katz","doi":"10.1515/pdtc-2020-0017","DOIUrl":null,"url":null,"abstract":"Abstract This paper describes the Virtual Ganjali Khan Project, an ongoing research initiative that is using 3D scanning and immersive virtual reality (VR) technologies to document a large historical landmark in the desert city of Kerman, Iran, the Ganjali Khan Complex. It describes the intellectual merits of these emerging technologies for preserving and providing new forms of access to cultural heritage sites, outlines the procedures of data collection and 3D processing, and describes the current work and next steps of the project. This paper will be of interest to scholars and institutions considering using 3D and VR technologies for supporting cultural heritage preservation, digital humanities projects, or other types of interdisciplinary research.","PeriodicalId":38353,"journal":{"name":"Preservation, Digital Technology and Culture","volume":"57 1","pages":"45 - 57"},"PeriodicalIF":0.0000,"publicationDate":"2020-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":"{\"title\":\"Using 3D/VR for Research and Cultural Heritage Preservation: Project Update on the Virtual Ganjali Khan Project\",\"authors\":\"K. Bozorgi, Zack Lischer-Katz\",\"doi\":\"10.1515/pdtc-2020-0017\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Abstract This paper describes the Virtual Ganjali Khan Project, an ongoing research initiative that is using 3D scanning and immersive virtual reality (VR) technologies to document a large historical landmark in the desert city of Kerman, Iran, the Ganjali Khan Complex. It describes the intellectual merits of these emerging technologies for preserving and providing new forms of access to cultural heritage sites, outlines the procedures of data collection and 3D processing, and describes the current work and next steps of the project. This paper will be of interest to scholars and institutions considering using 3D and VR technologies for supporting cultural heritage preservation, digital humanities projects, or other types of interdisciplinary research.\",\"PeriodicalId\":38353,\"journal\":{\"name\":\"Preservation, Digital Technology and Culture\",\"volume\":\"57 1\",\"pages\":\"45 - 57\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-07-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"7\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Preservation, Digital Technology and Culture\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1515/pdtc-2020-0017\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"Arts and Humanities\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Preservation, Digital Technology and Culture","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1515/pdtc-2020-0017","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"Arts and Humanities","Score":null,"Total":0}
Using 3D/VR for Research and Cultural Heritage Preservation: Project Update on the Virtual Ganjali Khan Project
Abstract This paper describes the Virtual Ganjali Khan Project, an ongoing research initiative that is using 3D scanning and immersive virtual reality (VR) technologies to document a large historical landmark in the desert city of Kerman, Iran, the Ganjali Khan Complex. It describes the intellectual merits of these emerging technologies for preserving and providing new forms of access to cultural heritage sites, outlines the procedures of data collection and 3D processing, and describes the current work and next steps of the project. This paper will be of interest to scholars and institutions considering using 3D and VR technologies for supporting cultural heritage preservation, digital humanities projects, or other types of interdisciplinary research.