在数字游戏中融入宗教元素

IF 1.6 4区 管理学 Q2 INFORMATION SCIENCE & LIBRARY SCIENCE Library Journal Pub Date : 2014-01-01 DOI:10.5860/choice.185316
Paul Stenis
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引用次数: 28

摘要

《佛教、互联网与数字媒体:莲花中的像素》探讨了日益网络化和数字化时代的佛教实践和教义。作者通过具体案例研究、民族志研究、内容分析以及对实践者和网络社区的采访等多种方法,思考佛教在数字媒体中发挥作用和呈现的方式。除了在虚拟世界、社交媒体和移动设备等技术背景下考虑佛教之外,作者还询问了互联网如何影响身份、权威和社区,以及这可能对佛教在网络环境中的发展、扩散和感知产生什么影响。总之,这些文章表明,研究当代在线佛教实践可以为宗教在我们不断变化、中介、匆忙和不确定的文化中扮演的转变角色提供有价值的见解....下载电子书,阅读文件pdf
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Playing with Religion in Digital Games
Buddhism, the Internet and Digital Media: The Pixel in the Lotus explores Buddhist practice and teachings in an increasingly networked and digital era. Contributors consider the ways Buddhism plays a role and is present in digital media through a variety of methods including concrete case studies, ethnographic research, and content analysis, as well as interviews with practitioners and cyber-communities. In addition to considering Buddhism in the context of technologies such as virtual worlds, social media, and mobile devices, authors ask how the Internet affects identity, authority and community, and what effect this might have on the development, proliferation, and perception of Buddhism in an online environment. Together, these essays make the case that studying contemporary online Buddhist practice can provide valuable insights into the shifting role religion plays in our constantly changing, mediated, hurried, and uncertain culture.... Download ebook, read file pdf The Pixel in the Lotus
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Library Journal
Library Journal INFORMATION SCIENCE & LIBRARY SCIENCE-
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