作为思想实验的思辨设计

IF 1.8 2区 社会学 0 HUMANITIES, MULTIDISCIPLINARY She Ji-The Journal of Design Economics and Innovation Pub Date : 2021-09-01 DOI:10.1016/j.sheji.2021.06.001
Laura Barendregt , Nora S. Vaage
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引用次数: 8

摘要

思辨设计是批判设计实践的附属领域。它通常涉及基于中心对象(通常是原型)开发场景。因为它关注的是现在和未来的不同状态,许多人都承认投机设计在提高科学、技术和社会的批判性讨论和公众参与方面的潜力。在这篇文章中,我们将探讨思辨设计与思维实验的类比如何突出或质疑思辨设计的某些方面。在安东尼·邓恩和菲奥娜·拉比的作品基础上,我们通过对思辨性设计和思想实验的比较概念分析来回答这个问题,因为它们在其原始背景下被理解。我们继续创建一个适用于四种情况的理论框架:变质;瓦尔登湖,一个游戏;替代;和GoatMan。我们认为,通过类比思维实验来理解思辨设计可以帮助设计从业者更好地实现公众参与的目标,从而对思辨设计的形式和风格进行更具包容性和细致入微的讨论。
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Speculative Design as Thought Experiment

Speculative design is a subsidiary field of critical design practice. It generally involves developing scenarios based on a central object, often a prototype. Because it is concerned with alternative present and future states, many acknowledge the potential of speculative design for raising critical discussion and public engagement on science, technology, and society. In this article, we ask how the analogy of speculative design to thought experiments highlights or problematizes certain aspects of speculative design. Building on the work of Anthony Dunne and Fiona Raby, we answer this question through a comparative conceptual analysis of speculative design and thought experimentation as they are understood in their original contexts. We go on to create a theoretical framework applied to four cases: Metamorphism; Walden, a game; The Substitute; and GoatMan. We argue that understanding speculative design by analogy to thought experiments could help design practitioners better achieve the aim of public engagement, enabling a more inclusive and nuanced discussion about the form and style of speculative design.

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来源期刊
CiteScore
6.20
自引率
5.00%
发文量
16
审稿时长
16 weeks
期刊最新文献
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