“Elektrotektif”:利用案例学习探索电概念的教育游戏

D. Muliyati, Rizka Milenia, R. Fahdiran
{"title":"“Elektrotektif”:利用案例学习探索电概念的教育游戏","authors":"D. Muliyati, Rizka Milenia, R. Fahdiran","doi":"10.21009/1.08210","DOIUrl":null,"url":null,"abstract":"Learning physics is relevant to many cases in everyday life. Various media have been developed for physics learning, e.g., educational games. Educational games can be used as a way to motivate students who are mostly digital natives who were born and grew up in an all-digital environment. This research aims to produce a case-based educational game on electricity called Elektrotektif. This study used the research and development method with the ADDIE model. The result is an investigative game in which there are cases related to electricity in daily life, such as short circuits, electrocution, and electrostatic discharge. The quantitative evaluation results in a value of 86.5% for aspects validation of learning media, and the results from the user were 86%, with the interpretation “very good” to be used as learning companion media. Learning by using cases in a game can help students connect to real-world situations and provide solutions to physical events that excitingly occur around them.","PeriodicalId":31990,"journal":{"name":"JPPPF Jurnal Penelitian Pengembangan Pendidikan Fisika","volume":null,"pages":null},"PeriodicalIF":3.3000,"publicationDate":"2022-12-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"“Elektrotektif”: An Educational Game to Explore Electricity Concept Using Case-Based Learning\",\"authors\":\"D. Muliyati, Rizka Milenia, R. Fahdiran\",\"doi\":\"10.21009/1.08210\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Learning physics is relevant to many cases in everyday life. Various media have been developed for physics learning, e.g., educational games. Educational games can be used as a way to motivate students who are mostly digital natives who were born and grew up in an all-digital environment. This research aims to produce a case-based educational game on electricity called Elektrotektif. This study used the research and development method with the ADDIE model. The result is an investigative game in which there are cases related to electricity in daily life, such as short circuits, electrocution, and electrostatic discharge. The quantitative evaluation results in a value of 86.5% for aspects validation of learning media, and the results from the user were 86%, with the interpretation “very good” to be used as learning companion media. Learning by using cases in a game can help students connect to real-world situations and provide solutions to physical events that excitingly occur around them.\",\"PeriodicalId\":31990,\"journal\":{\"name\":\"JPPPF Jurnal Penelitian Pengembangan Pendidikan Fisika\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":3.3000,\"publicationDate\":\"2022-12-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"JPPPF Jurnal Penelitian Pengembangan Pendidikan Fisika\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.21009/1.08210\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"DEMOGRAPHY\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"JPPPF Jurnal Penelitian Pengembangan Pendidikan Fisika","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.21009/1.08210","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"DEMOGRAPHY","Score":null,"Total":0}
引用次数: 1

摘要

学习物理与日常生活中的许多情况有关。为物理学习开发了各种媒介,例如教育游戏。教育类游戏可以作为一种激励学生的方式,这些学生大多是在全数字环境中出生和成长的数字原住民。这项研究旨在制作一个基于案例的电力教育游戏,名为Elektrotektif。本研究采用ADDIE模型的研究开发方法。结果是一个调查游戏,其中有与日常生活中的电有关的案例,如短路,触电,静电放电。定量评价对学习媒体的方面验证值为86.5%,用户评价结果为86%,解释为“非常好”,可作为学习伴侣媒体使用。通过在游戏中使用案例来学习可以帮助学生将现实世界的情况联系起来,并为发生在他们周围的令人兴奋的物理事件提供解决方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
“Elektrotektif”: An Educational Game to Explore Electricity Concept Using Case-Based Learning
Learning physics is relevant to many cases in everyday life. Various media have been developed for physics learning, e.g., educational games. Educational games can be used as a way to motivate students who are mostly digital natives who were born and grew up in an all-digital environment. This research aims to produce a case-based educational game on electricity called Elektrotektif. This study used the research and development method with the ADDIE model. The result is an investigative game in which there are cases related to electricity in daily life, such as short circuits, electrocution, and electrostatic discharge. The quantitative evaluation results in a value of 86.5% for aspects validation of learning media, and the results from the user were 86%, with the interpretation “very good” to be used as learning companion media. Learning by using cases in a game can help students connect to real-world situations and provide solutions to physical events that excitingly occur around them.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
18
审稿时长
18 weeks
期刊最新文献
Feasibility of Biophysics Flipbook on Respiration System Content for Junior High School Student The Characterization of Wave Parameters in Laboratory Scale of Wave Simulator Using Video Tracking Analysis The Effectiveness of The Virtual Lab-Assisted Guided Discovery Learning Model on Students’ Science Process Skills Front Matter JPPPF Volume 9 Issue 1, June 2023 Identifikasi Miskonsepsi Peserta Didik Menggunakan Five-Tier Diagnostic Test pada Materi Fluida Statis di SMAN 7 Kota Jambi
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1