面向程序内容生成器的自动优化

Michael Cook, J. Gow, S. Colton
{"title":"面向程序内容生成器的自动优化","authors":"Michael Cook, J. Gow, S. Colton","doi":"10.1109/CIG.2016.7860424","DOIUrl":null,"url":null,"abstract":"Procedural generation is important to modern game development as both an artistic implement and an engineering tool. However, developing procedural generators and understanding how they work are both difficult tasks, and even more so for novice developers. In this paper we describe Danesh, a tool to help in analysing, changing and exploring procedural content generators. In particular, we describe several features in Danesh which help a user optimise their procedural generator towards a certain kind of output by automatically changing parameters and evaluating the effect it has on the generator. We compare different approaches to these tasks and describe our future intentions for Danesh's automated features.","PeriodicalId":6594,"journal":{"name":"2016 IEEE Conference on Computational Intelligence and Games (CIG)","volume":"33 1","pages":"1-8"},"PeriodicalIF":0.0000,"publicationDate":"2016-06-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":"{\"title\":\"Towards the automatic optimisation of procedural content generators\",\"authors\":\"Michael Cook, J. Gow, S. Colton\",\"doi\":\"10.1109/CIG.2016.7860424\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Procedural generation is important to modern game development as both an artistic implement and an engineering tool. However, developing procedural generators and understanding how they work are both difficult tasks, and even more so for novice developers. In this paper we describe Danesh, a tool to help in analysing, changing and exploring procedural content generators. In particular, we describe several features in Danesh which help a user optimise their procedural generator towards a certain kind of output by automatically changing parameters and evaluating the effect it has on the generator. We compare different approaches to these tasks and describe our future intentions for Danesh's automated features.\",\"PeriodicalId\":6594,\"journal\":{\"name\":\"2016 IEEE Conference on Computational Intelligence and Games (CIG)\",\"volume\":\"33 1\",\"pages\":\"1-8\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-06-14\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"6\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2016 IEEE Conference on Computational Intelligence and Games (CIG)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CIG.2016.7860424\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 IEEE Conference on Computational Intelligence and Games (CIG)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CIG.2016.7860424","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6

摘要

程序生成对于现代游戏开发来说非常重要,它既是一种艺术执行工具,也是一种工程工具。然而,开发程序生成器并理解它们的工作原理都是一项困难的任务,对于新手开发者来说更是如此。在本文中,我们描述了Danesh,这是一个帮助分析、改变和探索程序内容生成器的工具。特别是,我们描述了Danesh中的几个功能,这些功能可以帮助用户通过自动改变参数和评估它对生成器的影响来优化他们的程序生成器,以达到某种输出。我们比较了这些任务的不同方法,并描述了我们对Danesh自动化功能的未来意图。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Towards the automatic optimisation of procedural content generators
Procedural generation is important to modern game development as both an artistic implement and an engineering tool. However, developing procedural generators and understanding how they work are both difficult tasks, and even more so for novice developers. In this paper we describe Danesh, a tool to help in analysing, changing and exploring procedural content generators. In particular, we describe several features in Danesh which help a user optimise their procedural generator towards a certain kind of output by automatically changing parameters and evaluating the effect it has on the generator. We compare different approaches to these tasks and describe our future intentions for Danesh's automated features.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Human gesture classification by brute-force machine learning for exergaming in physiotherapy Evolving micro for 3D Real-Time Strategy games Constrained surprise search for content generation Design influence on player retention: A method based on time varying survival analysis Deep Q-learning using redundant outputs in visual doom
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1