Erin A. McManus, Qiufeng Lin, Aysu Erdemir, Stephen W. Bailey, J. Rieser, Bobby Bodenheimer
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引用次数: 3
摘要
沉浸式虚拟环境(ve)的趋势是通过让用户与环境和环境中的对象进行交互,使用户扮演更积极的角色。因此,研究虚拟企业的行为和感知成为一个越来越有趣和重要的研究课题。我们选择研究用户在自我产生的动作中判断错误的能力;更具体地说,我们让用户用假手扔球,并使用两种可选的强制选择程序,让他们判断投掷轨迹的保真度。我们之所以选择投掷,是因为这是一项相当普遍的活动,许多人都有过这样的经历,而且我们可以根据之前的研究(Reitsma and Pollard 2003;Reitsma et al. 2008]。我们通过改变球的初始速度的垂直和水平分量,以及在球的飞行过程中改变作用在球上的重力的大小,用三种扰动改变了抛球的轨迹。所有三种扰动都在正负方向上添加。使用最大似然函数确定每个受试者的判别阈值,从这些阈值中,我们能够形成关于用户感知由其行为引起的运动错误的能力的一些结论。不像Reitsma等人[2003;[2008],无论方向如何,用户感知球运动的垂直和水平速度变化的能力没有区别。此外,较低的重力比较高的重力更容易被探测到。
Perceiving alterations in trajectories while throwing in a virtual environment
The trend in immersive virtual environments (VEs) is to include the users in a more active role by having them interact with the environment and objects within the environment. Studying action and perception in VEs, then, becomes an increasingly interesting and important topic to study. We chose to study a user's ability to judge errors in self-produced motion; more specifically, we had users throw a ball underhanded and, using a two alternative forced choice procedure, had them judge the fidelity of the trajectory of their throws. We chose throwing because it is a fairly common activity that many people have experience with and also so that we could model our study on previous research [Reitsma and Pollard 2003; Reitsma et al. 2008]. We changed the trajectories of the throws with three perturbations by altering both the vertical and horizontal components of the ball's initial velocity and also by changing the magnitude of the gravity acting on the ball over the course of its flight. All three perturbations were added in both positive and negative directions. Discrimination thresholds were determined for each subject using a maximum likelihood function and from these thresholds we were able to form some conclusions about users' ability to perceive errors in motion caused by their actions. Unlike Reitsma et. al. [2003; 2008], there was no difference between a user's ability to perceive alterations in the vertical and horizontal velocities of the ball's motion, regardless of direction. Also, lower gravities were marginally easier to detect than higher gravities.