M. Avadanei, A. Talpa, A. Curteza, D. Viziteu, I. Dulgheriu
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THEORETICAL CONSIDERATIONS REGARDING VIRTUAL
METHODS TO OBTAIN THE GARMENT PROTOTYPE
(2D/3D AND 3D/2D)
With the progress and development of science and technology, virtual reality technology is becoming
more and more present, its application in digital creations is becoming more and more widespread.
Everything the user does is calculated by the computer and has real-time feedback, making this virtual
environment more realistic and giving the user an immersive experience. This technology integrates the latest
developments in computer science, computer simulation, artificial intelligence, recognition, display and online
parallel processing. Virtual prototyping offers a new way to explore the design and subsequent changes that
need to be made to the product before it is manufactured in larger quantities or put into production. The
development of new product models using virtual tools requires a certain level of training of the designer;
he/she must have skills in understanding and using the specific tools for CAD systems (2D and 3D) and
technical knowledge regarding the ways of conceptual product development. This paper presents the
methodology of the virtual development process for an apparel product model, using the tools of the 2D and
3D digital environments. The first solution is to design the 2D patterns of the components of an apparel
product, followed by a 3D simulation that verifies the aforementioned solution. The second solution is to
design the 3D components using the tools of the 3D digital environment (the software used is Clo3D) and then
extract the 2D parts required for the classical manufacturing process.