桌面与沉浸式虚拟环境:对空间学习的影响

IF 1.6 4区 心理学 Q3 PSYCHOLOGY, EXPERIMENTAL Spatial Cognition and Computation Pub Date : 2020-09-13 DOI:10.1080/13875868.2020.1817925
Jiayan Zhao, Tesalee K. Sensibaugh, Bobby Bodenheimer, T. McNamara, Alina Nazareth, N. Newcombe, Meredith Minear, A. Klippel
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引用次数: 33

摘要

虽然沉浸式虚拟现实对用户很有吸引力,但我们对更高的沉浸程度是否会增加或减少空间学习结果知之甚少。此外,关于在虚拟环境中旅行的不同方式如何影响空间学习的问题仍然存在。在本文中,我们研究了沉浸式(台式电脑与HTC Vive)和瞬间移动在空间学习中的作用。结果显示,不同条件之间的差异不大,如果有什么区别的话,那就是桌面环境。与传送相比,使用连续旅行似乎没有优势,或者与台式电脑相比,使用带有传送功能的Vive似乎也没有优势。在讨论结果时,我们批判性地审视实验设计,识别潜在的混淆变量,并为未来的研究提出途径。
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Desktop versus immersive virtual environments: effects on spatial learning
ABSTRACT Although immersive virtual reality is attractive to users, we know relatively little about whether higher immersion levels increase or decrease spatial learning outcomes. In addition, questions remain about how different approaches to travel within a virtual environment affect spatial learning. In this paper, we investigated the role of immersion (desktop computer versus HTC Vive) and teleportation in spatial learning. Results showed few differences between conditions, favoring, if anything, the desktop environment. There seems to be no advantage of using continuous travel over teleportation, or using the Vive with teleportation compared to a desktop computer. Discussing the results, we look critically at the experimental design, identify potentially confounding variables, and suggest avenues for future research.
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来源期刊
Spatial Cognition and Computation
Spatial Cognition and Computation PSYCHOLOGY, EXPERIMENTAL-
CiteScore
4.40
自引率
5.30%
发文量
10
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