基于比例律的视频设备色域中二色体颜色混淆的计算机模拟

H. Fukuda, Shintaro Hara, K. Asakawa, H. Ishikawa, M. Noshiro, Mituaki Katuya
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引用次数: 0

摘要

二色者是缺少三种视锥系统之一的色盲者。我们考虑在任何视频设备上对任何颜色的二色者进行颜色混淆的计算机模拟,该模拟将每个像素中的颜色转换为其混淆色集合中的代表性颜色。作为仿真的指导原则,我们采用变换前和变换后的颜色之间的比例律,以确保相同的颜色不会被变换成两种或两种以上不同的颜色。我们证明了这种具有比例律的模拟算法对于在LMS空间中投影色域到垂直于颜色混淆轴的平面上的视频显示器是六边形的是独特的。包括sRGB在内的几乎所有视频显示都满足这一条件,我们在sRGB视频显示中进行了独特的仿真。作为一个推论,我们表明,如果我们要求加性律,它是不可能建立一个适当的算法,它在数学上比比例律强,并使后变换颜色之间的加性混合以及二色。
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Computer Simulation of Color Confusion for Dichromats in Video Device Gamut under Proportionality Law
Dichromats are color-blind persons missing one of the three cone systems. We consider a computer simulation of color confusion for dichromats for any colors on any video device, which transforms color in each pixel into a representative color among the set of its confusion colors. As a guiding principle of the simulation we adopt the proportionality law between the pre-transformed and post-transformed colors, which ensures that the same colors are not transformed to two or more different colors apart from intensity. We show that such a simulation algorithm with the proportionality law is unique for the video displays whose projected gamut onto the plane perpendicular to the color confusion axis in the LMS space is hexagon. Almost all video display including sRGB satisfy this condition and we demonstrate this unique simulation in sRGB video display. As a corollary we show that it is impossible to build an appropriate algorithm if we demand the additivity law, which is mathematically stronger than the proportionality law and enable the additive mixture among post-transformed colors as well as for dichromats.
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IPSJ Transactions on Computer Vision and Applications
IPSJ Transactions on Computer Vision and Applications Computer Science-Computer Vision and Pattern Recognition
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