沉浸式虚拟现实模型与物理模型

{"title":"沉浸式虚拟现实模型与物理模型","authors":"","doi":"10.25219/epoj.2022.00108","DOIUrl":null,"url":null,"abstract":"This paper presents the results from an academic-industry partnership where a team of university researchers and architecture, engineering, and construction industry (AEC) professionals compared a physical mockup to an immersive virtual reality (VR) environment. The goals of this research were to understand how and in what ways VR can replace the use of physical mockups. The study included an experiment where two groups of AEC professionals reviewed a physical mockup and a VR mockup of the same hotel room layout. Group members were asked first to evaluate each mockup from the owner's standpoint as hotel guests and housekeepers, and then suggest design changes based on their professional expertise individually. The groups were then\nasked to discuss the design together and make a team decision. At the end of the experiment, participants reflected on how the VR mockup did or did not meet their needs in reviewing the room design. The findings from this study show that VR cannot yet fully replace physical mockups due to the user dimension perception, lack of touch sense, unrealistic simulation in VR, and the need for physical samples. However, participants reported VR could be a cost-efficient tool to look at design options and layout in the early design phase and get feedback from the project team and\nend-users before the construction of the physical mockup to save potential time and money in rework. They also suggested using VR for visualization of the conflicts between different building systems in 3D coordination process.","PeriodicalId":36081,"journal":{"name":"Engineering Project Organization Journal","volume":"339 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-03-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Immersive Virtual Reality Mockup Versus Physical Mockup\",\"authors\":\"\",\"doi\":\"10.25219/epoj.2022.00108\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper presents the results from an academic-industry partnership where a team of university researchers and architecture, engineering, and construction industry (AEC) professionals compared a physical mockup to an immersive virtual reality (VR) environment. The goals of this research were to understand how and in what ways VR can replace the use of physical mockups. The study included an experiment where two groups of AEC professionals reviewed a physical mockup and a VR mockup of the same hotel room layout. Group members were asked first to evaluate each mockup from the owner's standpoint as hotel guests and housekeepers, and then suggest design changes based on their professional expertise individually. The groups were then\\nasked to discuss the design together and make a team decision. At the end of the experiment, participants reflected on how the VR mockup did or did not meet their needs in reviewing the room design. The findings from this study show that VR cannot yet fully replace physical mockups due to the user dimension perception, lack of touch sense, unrealistic simulation in VR, and the need for physical samples. However, participants reported VR could be a cost-efficient tool to look at design options and layout in the early design phase and get feedback from the project team and\\nend-users before the construction of the physical mockup to save potential time and money in rework. They also suggested using VR for visualization of the conflicts between different building systems in 3D coordination process.\",\"PeriodicalId\":36081,\"journal\":{\"name\":\"Engineering Project Organization Journal\",\"volume\":\"339 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-03-25\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Engineering Project Organization Journal\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.25219/epoj.2022.00108\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"Engineering\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Engineering Project Organization Journal","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.25219/epoj.2022.00108","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"Engineering","Score":null,"Total":0}
引用次数: 0

摘要

本文介绍了一个由大学研究人员和建筑、工程和建筑行业(AEC)专业人士组成的学术-行业合作伙伴关系的结果,该团队将物理模型与沉浸式虚拟现实(VR)环境进行了比较。这项研究的目标是了解VR如何以及以何种方式取代实体模型的使用。该研究包括一项实验,两组AEC专业人员对同一酒店房间布局的物理模型和虚拟现实模型进行了审查。小组成员被要求首先从酒店客人和管家的角度评估每个模型,然后根据他们的专业知识单独提出设计变更建议。然后这些小组被要求一起讨论设计并做出团队决策。在实验结束时,参与者在回顾房间设计时反思虚拟现实模型是否满足了他们的需求。本研究的结果表明,由于用户的维度感知,触觉的缺乏,VR中的模拟不现实,以及对物理样本的需求,VR还不能完全取代物理模型。然而,与会者报告说,VR可能是一种经济有效的工具,可以在早期设计阶段查看设计选项和布局,并在构建物理模型之前从项目团队和最终用户那里获得反馈,从而节省返工的时间和金钱。他们还建议在三维协调过程中使用VR来可视化不同建筑系统之间的冲突。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Immersive Virtual Reality Mockup Versus Physical Mockup
This paper presents the results from an academic-industry partnership where a team of university researchers and architecture, engineering, and construction industry (AEC) professionals compared a physical mockup to an immersive virtual reality (VR) environment. The goals of this research were to understand how and in what ways VR can replace the use of physical mockups. The study included an experiment where two groups of AEC professionals reviewed a physical mockup and a VR mockup of the same hotel room layout. Group members were asked first to evaluate each mockup from the owner's standpoint as hotel guests and housekeepers, and then suggest design changes based on their professional expertise individually. The groups were then asked to discuss the design together and make a team decision. At the end of the experiment, participants reflected on how the VR mockup did or did not meet their needs in reviewing the room design. The findings from this study show that VR cannot yet fully replace physical mockups due to the user dimension perception, lack of touch sense, unrealistic simulation in VR, and the need for physical samples. However, participants reported VR could be a cost-efficient tool to look at design options and layout in the early design phase and get feedback from the project team and end-users before the construction of the physical mockup to save potential time and money in rework. They also suggested using VR for visualization of the conflicts between different building systems in 3D coordination process.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Engineering Project Organization Journal
Engineering Project Organization Journal Engineering-Engineering (miscellaneous)
CiteScore
2.00
自引率
0.00%
发文量
0
期刊最新文献
Immersive Virtual Reality Mockup Versus Physical Mockup Progressing and Discipline and Profession of Projects From Project Management to the ‘Management of Projects’ Limited Diversity in risk treatment selection in public infrastructure projects Contrasting Perceptions of Construction Managers and Project Managers Around Failure in Light of Morris and Geraldi’s Institutional Context
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1