Nurul Khotimah, Triani Ratnawuri
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引用次数: 1

摘要

教学媒体在师生交流过程中发挥着重要的作用。然而,它并没有完全满足学生在学习过程中的需求。在科学技术的发展和4.0工业革命的存在下,它越来越鼓励各种利用技术的努力,这可以鼓励学习的实施更加多样化和创新。本开发的目的是制作一个基于android的电子漫画媒体作为Paramarta 1高中xi年级货币和财政政策教学材料的教学媒体,这是有效和实用的。本研究采用R&D(研究与开发)或开发研究,采用4D开发模式(定义、设计、开发、传播)。开发电子漫画的过程从两个媒体专家和一个材料专家的验证阶段开始。该电子漫画还在Seputih Banyak的Paramarta 1高级中学进行了小组测试,以了解六年级学生的反应。研究结果显示出增长,这表明教学媒体专家的验证结果为91.2%,标准非常强,材料专家的评估结果为91.4%,标准非常强,以及小组在线测试结果,30名学生中的10名,百分比为88%,包括在非常强的标准中。基于所获得的百分比,宣布电子漫画作为教学媒体是有效和实用的。关键词:Android,电子漫画,教学媒体,技术
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PENGEMBANGAN E-COMIC BERBASIS ANDROID SEBAGAI MEDIA PEMBELAJARAN PADA MATERI KEBIJAKAN MONETER DAN KEBIJAKAN FISKAL KELAS XI SMA PARAMARTA 1 SEPUTIH BANYAK
Instructional media playing an important role in the communication process between teachers and students optimally established. However, it has not fully met the needs of students in the learning process. In the development of science and technology and the existence of the 4.0 industrial revolution, it increasingly encourages various offorts to take advantage of technology, this can encourage the implementation of learning to be more varied oan innovative. The purpose of this development is to produce an Android-based E-comic media as instructional media on monetary and fiscal policy instructional material of xi grade of Paramarta 1 Senior High School, which is valid and practical. This research was conducted using R&D (Research and Development) or development research with the 4D development model (Define, Design, Development, Disseminate). The process for developing E-comics begins with a validation stage by two media experts and one material experts. The e-comic was also tested in small groups to see the responses of Xl graders at Paramarta 1 Senior High School of Seputih Banyak. The results of the study show an increase, this is indicated by the results of the validation of the instructional media experts with a percentage of 91.2% with very strong criteria, the results of assessments by material experts with a rate of 91.4% with very strong criteria, and the results of online testing with small groups, ten from thirty students with a percentage of 88% included in the Very Strong standards. Based on the percentage obtained, e-comic is declared valid and practical to be used as instructional media.Keywords: Android, E-comics, Instructional Media, Technology
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