人格通往攻击的路径:使用沉浸式技术测试特质状态模型

Pub Date : 2022-03-06 DOI:10.1111/1745-9125.12305
Jean-Louis van Gelder, Reinout E. de Vries, Iris van Sintemaartensdijk, Tara Donker
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引用次数: 11

摘要

特质状态模型旨在通过将个体倾向与近端因素联系起来,为罪犯决策过程提供一个全面的观点。在一项使用沉浸式虚拟现实酒吧打斗场景的实验中,我们提出并测试了一个特征-状态模型,该模型确定了稳健人格与攻击行为相关的途径,即亲和性、情绪性和诚实-谦卑,导致攻击意图。使用结构方程模型,我们展示了这些人格特征是如何通过愤怒、恐惧、感知风险和预期内疚/羞耻与攻击意图相关的。此外,我们证明了我们的虚拟场景比相同场景的书面版本更有效,因为它能够提供更多的情境真实感,建立更强的存在感,并引发与决策情境相关的更强烈的情绪状态。讨论了对未来决策研究和理论的启示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

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Personality pathways to aggression: Testing a trait-state model using immersive technology

Trait-state models aim to provide an encompassing view of offender decision-making processes by linking individual dispositions to proximal factors. In an experiment using an immersive virtual reality bar fight scenario, we propose and test a trait-state model that identifies the pathways through which robust personality correlates of aggressive behavior, that is, agreeableness, emotionality, and honesty-humility, result in intentions to aggress. Using structural equation modeling, we show how these personality traits relate to intentions to aggress via anger, fear, perceived risk, and anticipated guilt/shame. Additionally, we demonstrate superior validity of our virtual scenario over a written version of the same scenario by virtue of its ability to provide more contextual realism, to establish a stronger sense of presence, and to trigger more intense emotional states relevant to the decision situation. Implications for future decision-making research and theory are discussed.

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