娃战士游戏作为动物救援运动的媒体

IF 0.4 Q4 COMPUTER SCIENCE, INFORMATION SYSTEMS African Journal of Information Systems Pub Date : 2017-10-19 DOI:10.24167/SISFORMA.V4I1.1040
Adi Putra, Erdhi Widyarto, Albertus Dwiyoga Widiantoro
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引用次数: 5

摘要

印度尼西亚是一个生物多样性丰富的国家。多样的植被和良好的气候使印度尼西亚成为一些物种舒适的家园。森林砍伐和非法狩猎威胁到了一些物种。看到这种情况,我们有很多方法可以避免这种情况,其中之一就是使用游戏作为媒体。娃娃战士是一款用于动物保护教育媒体的游戏。这款游戏的理念是将游戏作为传达信息的媒介,通过设计和玩法吸引玩家,让他们在无意识的情况下从所提供的信息中学习。利用议程设置理论,提供的信息是选定的重要问题。大多数玩家只关注提供给他们的问题。研究结果表明,“Wana Warrior”游戏可以教育人们有关动物生物多样性的知识,特别是在印度尼西亚。
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WANA WARRIOR GAME AS ANIMAL RESCUE CAMPAIGN MEDIA
Indonesia is a nation which rich of biodiversity. Various vegetation and good supporting climate make Indonesia a comfortable homeland for some specieses. Deforestation and illegal hunting threatened some speciecess. Seeing that situation, there are many ways to avoid that , one of them is using game as the media. Wana Warrior is a game used as education media of animal saving. The concept of this game is using game as the medium for conveying the information through design and gameplay which attract the players and they can learn without they realize from the provided information. Using Agenda Setting theory, provided informations are selected important issues . S o players are focused only on provided issues. The result of the research shows “Wana Warrior” game can educate people about animal biodiversity,  especially, in Indonesia.
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来源期刊
African Journal of Information Systems
African Journal of Information Systems COMPUTER SCIENCE, INFORMATION SYSTEMS-
自引率
14.30%
发文量
0
审稿时长
30 weeks
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