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引用次数: 0

摘要

人生的形成经历往往是不愉快的。然而,今天的社交技术旨在假定积极的体验;“为愉悦而设计”甚至是用户界面开发的一个原则。因此,当人类有消极的生活经历,比如失去亲人,这通常包括与技术相关的任务时,他们的技术设计会加剧这种消极情绪。正是这些负面的体验——引发与人类悲伤或痛苦相关的负面影响的互动——设计和工程能够而且必须尊重。我的论文将把死亡作为一个困难的生活经历的关键例子,它通常需要数字交互和数字任务,但目前缺乏足够的工具来促进数字环境中富有同情心和有意义的交互。结合植根于文化人类学的人机交互的实证工作,我提出了一个项目,该项目将研究在悲伤时期技术介导的人类互动中仪式的作用。通过访谈、参与者观察和技术支持,我将围绕死后数据创建基于仪式的实践,以尊重人们在这些数据中对死者存在的体验,同时保持必要的控制或关闭可能更受欢迎的账户。
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How to Delete the Dead: Honoring Negative Affective Experiences with Postmortem Data
Formative experiences in human lives are often unpleasant. Yet social technologies today are designed to presume positive experiences; 'design for delight' is even a principle in user interface development. So when humans have negative life experiences like the loss of a loved one, which often include technology-related tasks, the designs of their technologies can exacerbate that negativity. It is these negative experiences---interactions that trigger negative affects related to human sadness or distress---that design and engineering can and must honor. My dissertation will frame death as a key example of a difficult life experience that often requires digital interactions and digital tasks, yet currently lacks adequate tools to facilitate compassionate and meaningful interactions in a digital context. Incorporating empirical work in human-computer interaction with roots in cultural anthropology, I propose a project that will examine the role of ritual in technologically mediated human interactions during times of grief. Through interviews, participant observation, and tech support, I will create ritual-based practices around postmortem data that will honor the experiences people have of the presence of the deceased within that data, while maintaining the necessary control or closure of accounts that may be preferred.
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