重写规则,改变世界:《The Magic Circle》的叙事和搞笑形式

IF 0.1 3区 文学 0 LITERARY THEORY & CRITICISM Frontiers of Narrative Studies Pub Date : 2023-07-01 DOI:10.1515/fns-2023-2010
Theresa Krampe
{"title":"重写规则,改变世界:《The Magic Circle》的叙事和搞笑形式","authors":"Theresa Krampe","doi":"10.1515/fns-2023-2010","DOIUrl":null,"url":null,"abstract":"Abstract In addition to transmedial techniques such as metalepses, allegories, or obtrusive narrators, contemporary videogames also use medium-specific forms, including game rules, mechanics, or interfaces, to create metareference. Similarly, metareferential games seem not only concerned with questions of their fictionality but show particular interest in their own technological infrastructure and embeddedness in digital culture. In this article, I propose a systematic approach to analysing metareference in videogames, distinguishing between the gameworld and the game system as the two main layers of communication from which metareference emerges. In a case study of the indie metagame The Magic Circle (Question 2015), I show that the game’s distinctive metareferential style is the result of interactions between what I call diegetic and ludic forms of metareference, and which are produced at the level of the gameworld and the game system, respectively.","PeriodicalId":29849,"journal":{"name":"Frontiers of Narrative Studies","volume":null,"pages":null},"PeriodicalIF":0.1000,"publicationDate":"2023-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Rewriting rules, changing worlds: Diegetic and ludic forms of metareference in The Magic Circle\",\"authors\":\"Theresa Krampe\",\"doi\":\"10.1515/fns-2023-2010\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Abstract In addition to transmedial techniques such as metalepses, allegories, or obtrusive narrators, contemporary videogames also use medium-specific forms, including game rules, mechanics, or interfaces, to create metareference. Similarly, metareferential games seem not only concerned with questions of their fictionality but show particular interest in their own technological infrastructure and embeddedness in digital culture. In this article, I propose a systematic approach to analysing metareference in videogames, distinguishing between the gameworld and the game system as the two main layers of communication from which metareference emerges. In a case study of the indie metagame The Magic Circle (Question 2015), I show that the game’s distinctive metareferential style is the result of interactions between what I call diegetic and ludic forms of metareference, and which are produced at the level of the gameworld and the game system, respectively.\",\"PeriodicalId\":29849,\"journal\":{\"name\":\"Frontiers of Narrative Studies\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.1000,\"publicationDate\":\"2023-07-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Frontiers of Narrative Studies\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1515/fns-2023-2010\",\"RegionNum\":3,\"RegionCategory\":\"文学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"0\",\"JCRName\":\"LITERARY THEORY & CRITICISM\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Frontiers of Narrative Studies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1515/fns-2023-2010","RegionNum":3,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"LITERARY THEORY & CRITICISM","Score":null,"Total":0}
引用次数: 0

摘要

除了meta - epses、寓言或突兀的叙述者等跨媒介技术外,当代电子游戏还使用特定媒介形式(包括游戏规则、机制或界面)来创造meta - ference。同样,元指游戏似乎不仅关注其虚构性问题,还对自己的技术基础设施和数字文化的嵌入性表现出特别的兴趣。在本文中,我将提出一种分析电子游戏中的元参照的系统方法,将游戏世界和游戏系统作为元参照产生的两个主要交流层加以区分。在独立元游戏《the Magic Circle》的案例研究中,我展示了游戏独特的元参照风格是我所谓的叙事和搞笑形式的元参照之间相互作用的结果,它们分别产生于游戏世界和游戏系统的层面。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Rewriting rules, changing worlds: Diegetic and ludic forms of metareference in The Magic Circle
Abstract In addition to transmedial techniques such as metalepses, allegories, or obtrusive narrators, contemporary videogames also use medium-specific forms, including game rules, mechanics, or interfaces, to create metareference. Similarly, metareferential games seem not only concerned with questions of their fictionality but show particular interest in their own technological infrastructure and embeddedness in digital culture. In this article, I propose a systematic approach to analysing metareference in videogames, distinguishing between the gameworld and the game system as the two main layers of communication from which metareference emerges. In a case study of the indie metagame The Magic Circle (Question 2015), I show that the game’s distinctive metareferential style is the result of interactions between what I call diegetic and ludic forms of metareference, and which are produced at the level of the gameworld and the game system, respectively.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
7
期刊最新文献
Joseph Conrad’s reluctant raconteurs Horizontal metalepsis in narrative fiction Explaining the innovation dichotomy: the contexts, contents, conflicts, and compromises of innovation stories Audience-authored paratexts: legitimation of online discourse about Game of Thrones Figures of discourse in prose fiction
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1