充足的幻想:《黑暗之魂》中的资本神话

IF 2.4 2区 文学 Q1 COMMUNICATION Games and Culture Pub Date : 2023-08-02 DOI:10.1177/15554120231192080
Daniel M. Dooghan
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引用次数: 0

摘要

《黑暗之魂》是FromSoftware 2011年推出的动作rpg游戏,它已经成为极端难度的代名词。这款游戏的成功和影响力,尽管它表面上是小众的吸引力,但在这个游戏越来越大众化的时代,它是一个异类。然而在避免易用性方面,《黑暗之魂》提供了不同的补偿性吸引力。通过从语言学、经济学和后殖民视角分析游戏美学,本研究认为《黑暗之魂》的玩法构成了一种经济幻想。游戏的困难可以用资本推崇的方式来克服:努力工作。此外,这种幻想提供了一个公平的竞争环境,一个进步的量化计算,以及比邻居更好的机会。《黑暗之魂》提供了一种奇妙的经济模拟,在这种模拟中,所有的资本需求都得到了公正和可预测的回报。它既使资本神话合法化,又让玩家满足于忠诚员工的不稳定劳动,而不是所有者的权力。
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Fantasies of Adequacy: Mythologies of Capital in Dark Souls
Dark Souls, FromSoftware's 2011 action-RPG, has become synonymous with extreme difficulty. The game's success and influence despite its ostensibly niche appeal make it an outlier in an era of increasingly accessible gaming. Yet in eschewing accessibility Dark Souls offers a different, compensatory appeal. Through an analysis of the game's aesthetics from philological, economic, and postcolonial perspectives, this research argues that Dark Souls’ gameplay constitutes an economic fantasy. The game's difficulty can be overcome in the manner celebrated by capital: hard work. Moreover, this fantasy offers a level playing field, a quantitative accounting of progress, and the opportunity to be better than one's neighbors. Dark Souls offers a fantastic economic simulation in which all of capital's demands are justly and predictably rewarded. It both legitimizes the mythologies of capital and invites players to content themselves with the precarious labor of the loyal employee rather than the power of the owners.
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来源期刊
Games and Culture
Games and Culture Multiple-
CiteScore
7.20
自引率
7.10%
发文量
54
期刊介绍: Games and Culture publishes innovative theoretical and empirical research about games and culture within the context of interactive media. The journal serves as a premiere outlet for groundbreaking and germinal work in the field of game studies. The journal"s scope includes the sociocultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies.
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