建造一座天空之城

IF 2.3 Q1 EDUCATION & EDUCATIONAL RESEARCH CALICO Journal Pub Date : 2023-02-10 DOI:10.1558/cj.22838
Honeiah Karimi, David J. Sañosa, Kevin Hernandez Rios, Phoebe Tran, Dorothy M. Chun, Richert Wang, D. Arya
{"title":"建造一座天空之城","authors":"Honeiah Karimi, David J. Sañosa, Kevin Hernandez Rios, Phoebe Tran, Dorothy M. Chun, Richert Wang, D. Arya","doi":"10.1558/cj.22838","DOIUrl":null,"url":null,"abstract":"The conceptualization of multiliteracies initiated by the New London Group (NLG, 1996) emphasized the situated nature of language use as a socially complex network of multimodal engagement. Inspired by this view of language and literacy, computer-assisted language learning and second language acquisition scholars have advocated for a broader scope of second language learning to include the development of multiliteracies (Reinhardt & Thorne, 2019; Warner & Dupuy, 2018). In this conceptual article, we explore the potential affordances of immersive virtual reality (IVR) for the development of multiliteracies. As we attempt to construct a working theory of IVR as a catalyst for understanding and creating multiple forms of language in use, we draw on existing literature as well as on data from our multi-year study of multilingual adolescents engaging in multimodal activities using the Meta Quest headset. The interactions between adolescents and researchers were designed to maximize key IVR affordances (embodied cognition, presence, agency, and contextualization), and examples from the IVR sessions suggest how the adolescents are developing multiliteracies. We conclude with ideas for future research that focus on empowering L2 learners to express themselves as they develop the necessary knowledge and skills to engage in multimodal literacies.","PeriodicalId":46819,"journal":{"name":"CALICO Journal","volume":"43 1","pages":""},"PeriodicalIF":2.3000,"publicationDate":"2023-02-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Building a City in the Sky\",\"authors\":\"Honeiah Karimi, David J. Sañosa, Kevin Hernandez Rios, Phoebe Tran, Dorothy M. Chun, Richert Wang, D. Arya\",\"doi\":\"10.1558/cj.22838\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The conceptualization of multiliteracies initiated by the New London Group (NLG, 1996) emphasized the situated nature of language use as a socially complex network of multimodal engagement. Inspired by this view of language and literacy, computer-assisted language learning and second language acquisition scholars have advocated for a broader scope of second language learning to include the development of multiliteracies (Reinhardt & Thorne, 2019; Warner & Dupuy, 2018). In this conceptual article, we explore the potential affordances of immersive virtual reality (IVR) for the development of multiliteracies. As we attempt to construct a working theory of IVR as a catalyst for understanding and creating multiple forms of language in use, we draw on existing literature as well as on data from our multi-year study of multilingual adolescents engaging in multimodal activities using the Meta Quest headset. The interactions between adolescents and researchers were designed to maximize key IVR affordances (embodied cognition, presence, agency, and contextualization), and examples from the IVR sessions suggest how the adolescents are developing multiliteracies. We conclude with ideas for future research that focus on empowering L2 learners to express themselves as they develop the necessary knowledge and skills to engage in multimodal literacies.\",\"PeriodicalId\":46819,\"journal\":{\"name\":\"CALICO Journal\",\"volume\":\"43 1\",\"pages\":\"\"},\"PeriodicalIF\":2.3000,\"publicationDate\":\"2023-02-10\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"CALICO Journal\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1558/cj.22838\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"EDUCATION & EDUCATIONAL RESEARCH\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"CALICO Journal","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1558/cj.22838","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
引用次数: 2

摘要

由新伦敦小组(NLG, 1996)提出的多重读写概念强调了语言使用的情境性质,即多模态参与的社会复杂网络。受这种语言和读写能力观点的启发,计算机辅助语言学习和第二语言习得学者主张扩大第二语言学习的范围,包括多种读写能力的发展(Reinhardt & Thorne, 2019;Warner & Dupuy, 2018)。在这篇概念性文章中,我们探讨了沉浸式虚拟现实(IVR)对多种读写能力发展的潜在启示。当我们试图构建IVR作为理解和创造多种语言使用形式的催化剂的工作理论时,我们利用现有文献以及我们对使用Meta Quest耳机从事多模式活动的多语种青少年的多年研究数据。青少年和研究人员之间的互动旨在最大限度地发挥关键的IVR功能(具身认知、存在、代理和情境化),从IVR会话的例子中可以看出青少年是如何发展多种读写能力的。最后,我们对未来的研究提出了一些想法,这些研究将侧重于增强二语学习者在发展必要的知识和技能以从事多模态读写的过程中表达自己的能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Building a City in the Sky
The conceptualization of multiliteracies initiated by the New London Group (NLG, 1996) emphasized the situated nature of language use as a socially complex network of multimodal engagement. Inspired by this view of language and literacy, computer-assisted language learning and second language acquisition scholars have advocated for a broader scope of second language learning to include the development of multiliteracies (Reinhardt & Thorne, 2019; Warner & Dupuy, 2018). In this conceptual article, we explore the potential affordances of immersive virtual reality (IVR) for the development of multiliteracies. As we attempt to construct a working theory of IVR as a catalyst for understanding and creating multiple forms of language in use, we draw on existing literature as well as on data from our multi-year study of multilingual adolescents engaging in multimodal activities using the Meta Quest headset. The interactions between adolescents and researchers were designed to maximize key IVR affordances (embodied cognition, presence, agency, and contextualization), and examples from the IVR sessions suggest how the adolescents are developing multiliteracies. We conclude with ideas for future research that focus on empowering L2 learners to express themselves as they develop the necessary knowledge and skills to engage in multimodal literacies.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
CALICO Journal
CALICO Journal EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
3.10
自引率
10.00%
发文量
0
期刊最新文献
Foreign Language Learning in the Digital Wilds 'The Routledge Handbook of Second Language Acquisition and Technology' Edited by Nicole Ziegler and Marta González-Lloret Game-Informed Approach to Teaching Request-Making in English Eduflow Distance Students’ Language Learning Strategies in Asynchronous and Synchronous Environments
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1