《星战前夜》并不适合所有人:网络游戏文化中的例外论

Q1 Social Sciences Human Technology Pub Date : 2019-11-29 DOI:10.17011/ht/urn.201911265022
K. Bergstrom
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引用次数: 2

摘要

《星战前夜》是一款以太空为主题的大型多人在线游戏,它以难度高和不受新玩家欢迎而闻名。在本文中,我将探讨《EVE》的开发者、游戏媒体以及当前玩家(N = 647)的调查反应是如何强调例外主义的。综上所述,来自这些来源的信息强化了一种公众观念,即《EVE》是一款只对特定类型玩家感兴趣的游戏。反过来,这些发现进一步证明了女权主义游戏学者长期以来的观点:并非所有游戏社区都对所有玩家开放。更确切地说,谁在玩,他们玩什么,他们什么时候玩,或者他们玩的频率是由游戏发生的更大的社会背景决定的。
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EVE Online is not for Everyone: Exceptionalism in Online Gaming Cultures
EVE Online is a space-themed massively multiplayer online game that has developed a reputation for being difficult and unwelcoming to new players. In this article, I explore how an emphasis on exceptionalism is present throughout discussions about EVE by its developer, the enthusiast gaming press, and survey responses of current players (N = 647). Taken together, information from these sources reinforces a public perception that EVE is a game that is of interest only to a very specific kind of player. In turn, these findings add further evidence to the long-argued position of feminist game scholars: Not all gaming communities are open to all players. Rather, who plays, what they play, when they play, and/or how often they play is shaped by the larger social context in which play occurs.
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来源期刊
Human Technology
Human Technology Social Sciences-Communication
CiteScore
3.80
自引率
0.00%
发文量
10
审稿时长
50 weeks
期刊介绍: Human Technology is an interdisciplinary, multiscientific journal focusing on the human aspects of our modern technological world. The journal provides a forum for innovative and original research on timely and relevant topics with the goal of exploring current issues regarding the human dimension of evolving technologies and, then, providing new ideas and effective solutions for addressing the challenges. Focusing on both everyday and professional life, the journal is equally interested in, for example, the social, psychological, educational, cultural, philosophical, cognitive scientific, and communication aspects of human-centered technology. Special attention shall be paid to information and communication technology themes that facilitate and support the holistic human dimension in the future information society.
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