在多语言游戏环境中使用指定地点协调团队游戏-在教育环境中玩电子竞技

IF 1.5 Q2 EDUCATION & EDUCATIONAL RESEARCH Classroom Discourse Pub Date : 2022-02-03 DOI:10.1080/19463014.2021.2024444
Fredrik Rusk, Matilda Ståhl
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引用次数: 1

摘要

本研究调查了多人第一人称射击游戏《反恐精英:全球攻势》的电子游戏玩法,作为职业学校电子竞技课程的一部分。游戏环境是多语种的,焦点参与者都是精通英语的芬兰-瑞典双语者。这项研究的重点是提供标注,这是一个协调的英语单词,指的是特定的游戏中的位置,当提供时,指向对手的位置。其目的是调查参与者如何在游戏互动和团队合作中使用标注,以及他们的“标注能力”是什么。通过更好地理解多语言游戏环境和行动的社会组织,我们可以更好地理解游戏为教育提供的协作和多语言学习的支持。Callout能力似乎与可以转移到教育环境中的技能和知识相一致;也就是说,作为标注能力的组成部分需要协作技能和多语言能力。这些技能是团队合作的一部分,也是电子竞技教育计划活动的固有组成部分,该计划将课堂扩大到课堂外的电子竞技游戏。
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Coordinating teamplay using named locations in a multilingual game environment - Playing esports in an educational context
ABSTRACT This study investigates the video game play of a multiplayer first-person shooter, Counter-Strike: Global Offensive, as part of an esports programme at a vocational school. The game environment is multilingual, and the focal participants are all Finnish-Swedish bilinguals who are proficient in English. The study focuses on the action of providing callouts, which are coordinated English words that refer to specific in-game locations and, when provided, point to opponents’ locations. The aim is to investigate how participants employ callouts as part of their in-game interaction and teamplay, and what they orient to as ‘callout competence’. With a greater understanding of the social organisation of the multilingual game environment and actions, such as callouts, we can better understand the affordances for collaborative and multilingual learning that games can provide for education. Callout competence appears to align with skills and knowledge that may be transferrable into the educational setting; that is, the components that are part of callout competence require collaborative skills and multilingual competence. These skills are part of what makes the teamwork work, as well as an inherent part of activities in an esports education programme that has broadened the classroom to encompass esports game play outside of the classrooms.
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来源期刊
Classroom Discourse
Classroom Discourse EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
3.40
自引率
14.30%
发文量
28
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