用户参与产品开发的基于internet的群件

M. Divitini, B. Farshchian, T. Tuikka
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引用次数: 11

摘要

“以互联网为基础的群件,让用户参与产品开发”工作坊于1998年11月14日在美国华盛顿州西雅图举行,并配合cscw98和pdc98会议。研讨会聚集了来自学术界和工业界的16名参与者。讨论的主题是我们如何使用群件技术使最终用户参与软件和非软件产品的开发。传统上,产品开发的背景与用户的工作背景是分开的(Grudin 1991)。在产品开发过程中,用户群通常是未知的。产品通常是现成的,开发人员在大多数情况下只能猜测哪个用户社区和哪种类型的用户将使用他们的产品。在这些情况下,用户反馈的唯一来源是来自“典型用户”的实验室实验,在某些情况下来自产品经销商。结果往往是次优的解决方案。近年来,这种情况发生了巨大变化。技术革新,特别是因特网,使产品开发人员和最终用户之间的联系更加紧密。一开始,开发者在他们的程序中使用“反馈按钮”作为菜单选项。按下这个按钮,用户就可以撰写“投诉”信息,并将其发送给开发人员。最近,出现了更先进的方法,试图构建最终用户和开发人员的混合社区,其目标之一是交付用户真正想要的产品。在本次研讨会中,我们了解了如何使用群件来促进用户和开发人员之间的协作,从而提高产品质量。十份意见书讨论了使用群件技术的用户参与的不同方面。在本报告中,我们将首先概述立场文件,然后讨论我们认为值得进一步调查的重要领域。
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Internet-based groupware for user participation in product development
The workshop on Internet-based Groupware for User Participation in Product Development (IGROUP) was held on November 14, 1998, in conjunction with the conferences CSCW 98 and PDC 98 in Seattle, WA, USA. The workshop gathered 16 participants from both academia and industry. The topic discussed was how we can use groupware technology to involve end-users in the development of software and non-software products.The context for product development has traditionally been separated from the users' work context (Grudin 1991). In a product development process the user group is often unknown. Products are often purchased off-the-shelf, and the developers can in most cases only guess which user community and what types of users will be using their products. The only source of user feedback in these situations is from laboratory experiments with "typical users," and in some occasions from product resellers. The result is often sub-optimal solutions.In the recent years this picture has changed drastically. Technical innovations, in particular the Internet, have made it possible to bring closer together product developers and end-users. In its beginning, the developers started using a "feedback button" as a menu choice in their programs. Pushing this button would let the user compose a "complaint" message and send it to the developer. Lately, more advanced methods have emerged, trying to construct mixed communities of end-users and developers, where one of the aims is to deliver products users really want.In this workshop, we took a look at how groupware is or could be used to facilitate collaboration between users and developers in order to increase the quality of the product. Ten position papers discussed different aspects of user involvement using groupware technology. In this report we will first give a summary of the position papers and then discuss the areas that we saw as important for further investigation.
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