{"title":"基于指向手势的大型显示界面,具有自动显示摄像头校准功能","authors":"Daehwan Kim, Ki-Hong Kim","doi":"10.1109/ICCE.2013.6486962","DOIUrl":null,"url":null,"abstract":"We propose pointing gesture-based large display interaction using a depth camera. A user interacts with applications for large display by using pointing gestures with the barehand. The calibration between large display and depth camera can be automatically performed by using RGB-D camera. The experimental result shows that the pointing accuracy is 96.2%. We demonstrate the puzzle game application using the proposed system.","PeriodicalId":6432,"journal":{"name":"2013 IEEE International Conference on Consumer Electronics (ICCE)","volume":"12 1","pages":"430-431"},"PeriodicalIF":0.0000,"publicationDate":"2013-03-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Pointing gesture-based large display interface with automatic display-camera calibration\",\"authors\":\"Daehwan Kim, Ki-Hong Kim\",\"doi\":\"10.1109/ICCE.2013.6486962\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We propose pointing gesture-based large display interaction using a depth camera. A user interacts with applications for large display by using pointing gestures with the barehand. The calibration between large display and depth camera can be automatically performed by using RGB-D camera. The experimental result shows that the pointing accuracy is 96.2%. We demonstrate the puzzle game application using the proposed system.\",\"PeriodicalId\":6432,\"journal\":{\"name\":\"2013 IEEE International Conference on Consumer Electronics (ICCE)\",\"volume\":\"12 1\",\"pages\":\"430-431\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-03-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2013 IEEE International Conference on Consumer Electronics (ICCE)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICCE.2013.6486962\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 IEEE International Conference on Consumer Electronics (ICCE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCE.2013.6486962","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Pointing gesture-based large display interface with automatic display-camera calibration
We propose pointing gesture-based large display interaction using a depth camera. A user interacts with applications for large display by using pointing gestures with the barehand. The calibration between large display and depth camera can be automatically performed by using RGB-D camera. The experimental result shows that the pointing accuracy is 96.2%. We demonstrate the puzzle game application using the proposed system.