全景立体视频纹理

V. Chapdelaine-Couture, M. Langer, S. Roy
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引用次数: 28

摘要

全景立体(或全立体)图像对提供从立体到360度的深度信息,围绕中心观察者。由于全景式镜头或反射镜尚不存在,合成全景式图像需要多个立体摄像机位置和基线方向。最近的全视频方法将许多称为狭缝的小视场图像拼接在一起,这些图像由一个或两个摄像机沿着圆周运动捕获。然而,这些方法只能生成静态场景的全立体图像。对于动态场景来说,这种情况更具挑战性,因为拼接需要在空间和时间上同时发生,并且应该尽可能地同步左右视图之间的运动。本文首次提出了全景立体视频纹理的合成方法。该方法使用全帧而不是狭缝,并且在接缝之间使用混合而不是基于图形切割的平滑或匹配。该方法产生可循环的全景立体视频,可以在观看者周围360度显示。
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Panoramic stereo video textures
A panoramic stereo (or omnistereo) pair of images provides depth information from stereo up to 360 degrees around a central observer. Because omnistereo lenses or mirrors do not yet exist, synthesizing omnistereo images requires multiple stereo camera positions and baseline orientations. Recent omnistereo methods stitch together many small field of view images called slits which are captured by one or two cameras following a circular motion. However, these methods produce omnistereo images for static scenes only. The situation is much more challenging for dynamic scenes since stitching needs to occur over both space and time and should synchronize the motion between left and right views as much as possible. This paper presents the first ever method for synthesizing panoramic stereo video textures. The method uses full frames rather than slits and uses blending across seams rather than smoothing or matching based on graph cuts. The method produces loopable panoramic stereo videos that can be displayed up to 360 degrees around a viewer.
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