绘制在线制作网络:“实际播放”媒体领域。

Alex Chalk
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引用次数: 2

摘要

这篇文章描绘并分析了影响在线游戏媒体制作的各种关系,这一文化领域被称为“实际游戏”(AP)。美联社在粉丝制作和专业媒体之间占据了一个模糊的经济空间,并以广泛的货币化为标志。通过对24位AP制片人的定性半结构化访谈,本文使用演员网络理论和文化领域的概念,通过对构成该空间的演员的描述来理解该空间。这映射了AP生产者如何通过复杂的关系网络发展他们的实践。该分析确定了“关键行动者类型”——各种技术、人力和企业行动者,他们的活动为生产者的实践提供了形式。文章的结论是,尽管专业化的压力无处不在,但该领域提供的职业可持续性途径有限。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

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Mapping an online production network: The field of 'actual play' media.

This article maps out and analyzes relationships shaping production in a growing cultural field of online gaming media production called 'Actual Play' (AP). AP occupies an ambiguous economic space between fan production and professional media and is marked by widespread monetization. Drawing on qualitative semi-structured interviews with 24 AP producers, this article uses actor-network theory and the concept of cultural fields to understand that space through an account of the actors constituting it. This maps the how AP producers develop their practices through complex relational networks. The analysis identifies 'key actor types' - the varieties of technological, human and corporate actors whose activities give shape to producers' practices. The article concludes that despite pervasive pressures to professionalize, the field offers limited pathways to vocational sustainability.

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