Problematic Gaming in Malaysian University Students: Translation and Psychometric Evaluation of the Malay Language Versions of Gaming Disorder Test and Gaming Disorder Scale for Young Adults.

IF 2.2 3区 医学 Q2 HEALTH CARE SCIENCES & SERVICES Evaluation & the Health Professions Pub Date : 2024-03-01 Epub Date: 2023-06-26 DOI:10.1177/01632787231185845
Farah Raihana Ghazi, Wan Ying Gan, Serene En Hui Tung, I-Hua Chen, Wai Chuen Poon, Yan-Li Siaw, Kamolthip Ruckwongpatr, Jung-Sheng Chen, Shih-Wei Huang, Mark D Griffiths, Chung-Ying Lin
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Abstract

As research on gaming disorder (GD) is growing globally, the need for a valid and reliable instrument to assess GD has become crucial. Therefore, the present cross-sectional study translated and evaluated the psychometric properties of Gaming Disorder Test (GDT) and Gaming Disorder Scale for Young Adults (GADIS-YA) into Malay language versions. The sample comprised 624 university students (females = 75.6%; mean age = 22.27 years) recruited via an online survey from May to August 2022, using a convenience sampling method. Participants completed both GDT and GADIS-YA scales and other relevant measures including Bergen Social Media Addiction Scale (BSMAS), Internet Gaming Disorder Scale-Short Form (IGDS9-SF), and time spent on social media and gaming. Results showed that both instruments reported satisfactory internal consistency, and confirmatory factor analysis supported the one-factor structure for GDT and two-factor structure for GADIS-YA. Both scales were strongly correlated with each other and with the IGDS9-SF, BSMAS, and time spent on social media and gaming, supporting concurrent validity. Measurement invariance of both scales was confirmed across gender and gaming time. These findings suggest that the Malay versions of GDT and GADIS-YA are reliable and valid measures of problematic gaming among Malaysian university students.

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马来西亚大学生的游戏问题:游戏障碍测试》和《青少年游戏障碍量表》马来语版的翻译和心理测量学评估。
随着游戏障碍(GD)研究在全球范围内的不断发展,对有效、可靠的游戏障碍评估工具的需求变得至关重要。因此,本横断面研究将游戏障碍测试(GDT)和青少年游戏障碍量表(GADIS-YA)翻译成马来语版本,并对其心理测量特性进行了评估。样本包括 624 名大学生(女性 = 75.6%;平均年龄 = 22.27 岁),他们是在 2022 年 5 月至 8 月期间通过方便抽样法在线调查招募的。受试者完成了GDT和GADIS-YA量表及其他相关测量,包括卑尔根社交媒体成瘾量表(BSMAS)、网络游戏障碍量表-简表(IGDS9-SF)以及花在社交媒体和游戏上的时间。结果显示,两个量表的内部一致性均令人满意,确认性因素分析支持 GDT 的单因素结构和 GADIS-YA 的双因素结构。两个量表之间以及与 IGDS9-SF、BSMAS 和花在社交媒体和游戏上的时间都有很强的相关性,支持并发效度。两个量表的测量不变性在性别和游戏时间上都得到了证实。这些研究结果表明,马来语版的 GDT 和 GADIS-YA 是衡量马来西亚大学生游戏问题的可靠有效的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
5.30
自引率
0.00%
发文量
31
审稿时长
>12 weeks
期刊介绍: Evaluation & the Health Professions is a peer-reviewed, quarterly journal that provides health-related professionals with state-of-the-art methodological, measurement, and statistical tools for conceptualizing the etiology of health promotion and problems, and developing, implementing, and evaluating health programs, teaching and training services, and products that pertain to a myriad of health dimensions. This journal is a member of the Committee on Publication Ethics (COPE). Average time from submission to first decision: 31 days
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