Designing and Evaluating an Emotionally Responsive Virtual Patient Simulation.

IF 1.7 3区 医学 Q3 HEALTH CARE SCIENCES & SERVICES Simulation in Healthcare-Journal of the Society for Simulation in Healthcare Pub Date : 2024-06-01 Epub Date: 2023-05-17 DOI:10.1097/SIH.0000000000000730
Jiayi Xu, Lei Yang, Meng Guo
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Abstract

Introduction: Virtual patient (VP) simulations have been widely used for healthcare training, education, and assessment. However, few VP systems have integrated emotion sensing and analyzed how a user's emotions may influence the overall training experience. This article presents a VP that can recognize and respond to 5 human emotions (anger, disgust, fear, joy, and sadness), as well as 2 facial expressions (smiling and eye contact).

Methods: The VP was developed by combining the capabilities of a facial recognition system, a tone analyzer, a cloud-based artificial intelligence chatbot, and interactive 3-dimensional avatars created in a high-fidelity game engine (Unity). The system was tested with healthcare professionals at Changzhou Traditional Chinese Medicine Hospital.

Results: A total of 65 participants (38 females and 27 males) aged between 23 and 57 years (mean = 38.35, SD = 11.48) completed the survey, and 19 participants were interviewed. Most participants perceived that the VP was useful in improving their communication skills, particularly their nonverbal communication skills. They also reported that adding users' affective states as an additional interaction increased engagement of the VP and helped them build connections with the VP.

Conclusions: The emotionally responsive VP seemed to be functionally complete and usable. However, some technical limitations need to be addressed before the system's official implementation in real-world clinical practice. Future development will include improving the accuracy of the speech recognition system, using more sophisticated emotion sensing software, and developing a natural user interface.

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设计和评估情感反应虚拟病人模拟。
介绍:虚拟病人(VP)模拟已被广泛用于医疗培训、教育和评估。然而,很少有虚拟病人系统集成了情绪感应功能,并分析了用户的情绪会如何影响整体培训体验。本文介绍了一种可识别并响应 5 种人类情绪(愤怒、厌恶、恐惧、喜悦和悲伤)以及 2 种面部表情(微笑和眼神交流)的虚拟病人:方法:该虚拟人机结合了面部识别系统、音调分析仪、基于云的人工智能聊天机器人以及在高保真游戏引擎(Unity)中创建的交互式三维头像的功能。该系统在常州市中医院的医护人员中进行了测试:共有 65 名参与者(38 名女性和 27 名男性)完成了调查,他们的年龄在 23 至 57 岁之间(平均值 = 38.35,标准差 = 11.48),19 名参与者接受了访谈。大多数参与者认为虚拟对话平台有助于提高他们的交流技能,尤其是非语言交流技能。他们还表示,增加用户的情感状态作为额外的互动,可以提高虚拟人物的参与度,并帮助他们与虚拟人物建立联系:情感响应虚拟人机界面在功能上似乎是完整和可用的。然而,在该系统正式应用于实际临床实践之前,还需要解决一些技术上的限制。未来的发展将包括提高语音识别系统的准确性、使用更复杂的情感感应软件以及开发自然的用户界面。
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来源期刊
CiteScore
4.00
自引率
8.30%
发文量
158
审稿时长
6-12 weeks
期刊介绍: Simulation in Healthcare: The Journal of the Society for Simulation in Healthcare is a multidisciplinary publication encompassing all areas of applications and research in healthcare simulation technology. The journal is relevant to a broad range of clinical and biomedical specialties, and publishes original basic, clinical, and translational research on these topics and more: Safety and quality-oriented training programs; Development of educational and competency assessment standards; Reports of experience in the use of simulation technology; Virtual reality; Epidemiologic modeling; Molecular, pharmacologic, and disease modeling.
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