Go Across Immersive Technology: A Preliminary Study of the Design and Development of a System for Gait Training Using Virtual Reality.

IF 2.2 3区 医学 Q2 PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH Games for Health Journal Pub Date : 2023-12-01 Epub Date: 2023-07-06 DOI:10.1089/g4h.2023.0101
Patrícia M M Silva, Léon W M Silva, Edgar R Vieira, Fabrícia A C Cavalvanti, Edgard Morya
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Abstract

Virtual reality (VR) allows visuotactile interaction in a virtual environment. VR has several potential applications such as surgical training, phobia treatments, and gait rehabilitation. However, further interface development is required. Therefore, the objective of this study was to develop a noninvasive wearable device control to a VR gait training program. It consists of custom-made insoles with vibratory actuators, and plantar pressure sensor-based wireless interface with a VR game. System usability testing involved a habituation period and three gaming sessions. Significant gait improvement was associated with game scores (P < 0.05). This VR gait training system allowed real-time virtual immersive interaction with anticipatory stimulus and feedback during gait.

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跨越沉浸式技术:基于虚拟现实的步态训练系统设计与开发的初步研究。
虚拟现实(VR)允许在虚拟环境中进行视觉互动。VR有几个潜在的应用,如外科训练、恐惧症治疗和步态康复。然而,需要进一步的接口开发。因此,本研究的目的是开发一种无创可穿戴设备来控制VR步态训练计划。它由带有振动执行器的定制鞋垫和基于足底压力传感器的无线接口组成,并带有VR游戏。系统可用性测试包括一个习惯期和三个游戏环节。显著的步态改善与游戏得分相关(P
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来源期刊
CiteScore
6.70
自引率
11.40%
发文量
56
期刊介绍: Games for Health Journal is the first peer-reviewed journal dedicated to advancing the impact of game research, technologies, and applications on human health and well-being. This ground-breaking publication delivers original research that directly impacts this emerging, widely-recognized, and increasingly adopted area of healthcare. Games are rapidly becoming an important tool for improving health behaviors ranging from healthy lifestyle habits and behavior modification, to self-management of illness and chronic conditions to motivating and supporting physical activity. Games are also increasingly used to train healthcare professionals in methods for diagnosis, medical procedures, patient monitoring, as well as for responding to epidemics and natural disasters. Games for Health Journal is a must for anyone interested in the research and design of health games that integrate well-tested, evidence-based behavioral health strategies to help improve health behaviors and to support the delivery of care. Games for Health Journal coverage includes: -Nutrition, weight management, obesity -Disease prevention, self-management, and adherence -Cognitive, mental, emotional, and behavioral health -Games in home-to-clinic telehealth systems
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