Pay to play? Subverting the digital economy of Pokémon Go in the smart city

Thomas Birtchnell , Pauline McGuirk , Christopher Moore , Loren Vettoretto
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引用次数: 1

Abstract

Location-based games (LBGs) on smart mobile phones are challenging people's conceptions of public and private space and, in the process, opening up windows of opportunity for subverting the neoliberalisation of urban space associated with the smart city. In the context of the smart city, urban control by corporate, neoliberal interests exerts pressure on players to interweave digital gameplay with everyday life in hybrid urban space. However, players do not passively comply. Rather their subversions and transgressions are integrated into the realisation of the smart city. Drawing on an in-depth empirical study of the popular LBG Pokémon Go, this paper critiques the dynamics inherent in the game design aimed to produce profit from gamers' exercise, exploration and interaction. We trace how smart citizens exploit ambivalences in game design to unleash a form of ‘gamification-from-below’. The paper's insights enrich understandings of the workings of transgression in experiences of digital technologies and mobile media. Finally, it provokes further attention to the paths, possibilities and limits to reconfigure trajectories of the corporate smart city.

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付费游戏?在智慧城市颠覆poksammon Go的数字经济
智能手机上的基于位置的游戏(lbg)正在挑战人们对公共和私人空间的概念,并在此过程中为颠覆与智能城市相关的城市空间新自由主义打开了机会之窗。在智慧城市的背景下,城市由企业控制,新自由主义利益对玩家施加压力,迫使他们在混合城市空间中将数字游戏玩法与日常生活交织在一起。然而,玩家不会被动地服从。相反,他们的颠覆和越界被整合到智慧城市的实现中。基于对流行的LBG《pokemon Go》的深入实证研究,本文批评了游戏设计中旨在从玩家的锻炼、探索和互动中获取利益的内在动态。我们追踪聪明的市民如何利用游戏设计中的矛盾心理来释放一种“自下而上的游戏化”形式。本文的见解丰富了对数字技术和移动媒体经验中越界运作的理解。最后,它引发了对企业智慧城市重新配置轨迹的路径、可能性和限制的进一步关注。
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