Concurrent Validity of Measures of Upper Extremity Function Derived from Videogame-Based Motion Capture for Children with Hemiplegia.

IF 2.2 3区 医学 Q2 PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH Games for Health Journal Pub Date : 2023-08-01 Epub Date: 2023-03-21 DOI:10.1089/g4h.2022.0160
Richard J Adams, Christopher D Lunsford, Richard D Stevenson, Allison L Ellington, Matthew D Lichter, James T Patrie
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Abstract

Objective: Pediatric hemiplegia is associated with wide-ranging deficits in arm and hand motor function, neg-atively impacting participation in daily occupations and quality of life. This study investigated whether performance measures generated during therapy videogame play by children with hemiplegia can be valid indicators of upper extremity motor function. Materials and Methods: Ten children with hemiplegia used a custom therapy game system alternatively using their affected and non-affected hand to provide motion capture data that spans a wide range of motor function status. The children also completed a series of standardized outcome measure assessments with each hand, including the Quality of Upper Extremity Skills Test, the Jebsen Taylor Hand Function Test, and the Wolf Motor Function Test. Results: Statistical analysis using the nonparametric Spearman rank correlation revealed high and significant correlation between videogame-derived motion capture measures, characterizing the speed and smoothness of movements, and the standardized outcome measure assessments. Conclusion: The results suggest that a low-cost motion capture system can be used to monitor a child's motor function status and progress during a therapy program.

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基于视频游戏的运动捕捉技术对偏瘫儿童上肢功能测量的并发有效性。
目的:小儿偏瘫与广泛的手臂和手部运动功能障碍有关,对参与日常职业和生活质量造成负面影响。本研究探讨了偏瘫儿童在玩电子游戏治疗过程中产生的表现测量值是否可以作为上肢运动功能的有效指标。材料和方法:十名偏瘫儿童使用定制的治疗游戏系统,交替使用患手和非患手,以提供运动功能状态范围广泛的动作捕捉数据。孩子们还分别用两只手完成了一系列标准化结果测量评估,包括上肢技能质量测试、捷布森-泰勒手部功能测试和沃尔夫运动功能测试。结果使用非参数斯皮尔曼等级相关性进行的统计分析显示,视频游戏衍生的动作捕捉测量(表征动作的速度和流畅性)与标准化结果测量评估之间具有高度显著的相关性。结论研究结果表明,低成本的动作捕捉系统可用于监测儿童的运动功能状态以及治疗计划的进展情况。
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来源期刊
CiteScore
6.70
自引率
11.40%
发文量
56
期刊介绍: Games for Health Journal is the first peer-reviewed journal dedicated to advancing the impact of game research, technologies, and applications on human health and well-being. This ground-breaking publication delivers original research that directly impacts this emerging, widely-recognized, and increasingly adopted area of healthcare. Games are rapidly becoming an important tool for improving health behaviors ranging from healthy lifestyle habits and behavior modification, to self-management of illness and chronic conditions to motivating and supporting physical activity. Games are also increasingly used to train healthcare professionals in methods for diagnosis, medical procedures, patient monitoring, as well as for responding to epidemics and natural disasters. Games for Health Journal is a must for anyone interested in the research and design of health games that integrate well-tested, evidence-based behavioral health strategies to help improve health behaviors and to support the delivery of care. Games for Health Journal coverage includes: -Nutrition, weight management, obesity -Disease prevention, self-management, and adherence -Cognitive, mental, emotional, and behavioral health -Games in home-to-clinic telehealth systems
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