Vax the Max, a Gamification Intervention for COVID-19 Vaccination Task Engagement in the Inpatient Setting.

IF 1 4区 医学 Q4 HEALTH CARE SCIENCES & SERVICES American Journal of Medical Quality Pub Date : 2023-01-01 DOI:10.1097/JMQ.0000000000000094
A Vincent Raikhel, Kevin Blau, Katherine Alberty, Paul Cornia, Rudolph A Rodriguez, Kenneth P Steinberg, Chenwei Wu
{"title":"Vax the Max, a Gamification Intervention for COVID-19 Vaccination Task Engagement in the Inpatient Setting.","authors":"A Vincent Raikhel,&nbsp;Kevin Blau,&nbsp;Katherine Alberty,&nbsp;Paul Cornia,&nbsp;Rudolph A Rodriguez,&nbsp;Kenneth P Steinberg,&nbsp;Chenwei Wu","doi":"10.1097/JMQ.0000000000000094","DOIUrl":null,"url":null,"abstract":"<p><p>The development of vaccines for SARS-CoV-2 has offered game-changing protection from severe disease and death from COVID-19. Despite efforts to vaccinate individuals in the ambulatory setting, a sizable minority of the US population remains unvaccinated for COVID-19. For unvaccinated patients, hospitalization for non-COVID-19 illness offers another opportunity for vaccination. In the summer of 2021, the authors noted that COVID-19 vaccination rate for medicine inpatients at their hospital had fallen to 5.3 vaccine doses administered per 4-week block. In response, they created Vax the Max, a gamification program of COVID-19 vaccination tasks where internal medicine resident teams were awarded points for completing these tasks. Residents were anonymously surveyed after participation. The hospital demonstrated higher rates of administering the initial COVID-19 vaccine dose and completing the vaccine series in the inpatient setting per 4-week plan-do-study-act cycle after implementation of Vax the Max (5.3 versus 8.8 doses per plan-do-study-act cycle). Among residents, 76.8% reported that Vax the Max spurred their COVID-19 task engagement, and 66% reported that a similar gamification model could be utilized for a different clinical task in the future. An increase was observed in the COVID-19 vaccination rate for medicine inpatients after launching the Vax the Max competition. This occurred in the setting of resident turnover every 4 weeks, which normally makes practice sustainment more challenging. Despite this, a high degree of engagement was produced by itinerant residents. There is potential to explore similar gamification approaches involving resident physicians in areas of quality improvement and patient safety.</p>","PeriodicalId":7539,"journal":{"name":"American Journal of Medical Quality","volume":"38 1","pages":"47-56"},"PeriodicalIF":1.0000,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9797123/pdf/jmq-38-47.pdf","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"American Journal of Medical Quality","FirstCategoryId":"3","ListUrlMain":"https://doi.org/10.1097/JMQ.0000000000000094","RegionNum":4,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"HEALTH CARE SCIENCES & SERVICES","Score":null,"Total":0}
引用次数: 0

Abstract

The development of vaccines for SARS-CoV-2 has offered game-changing protection from severe disease and death from COVID-19. Despite efforts to vaccinate individuals in the ambulatory setting, a sizable minority of the US population remains unvaccinated for COVID-19. For unvaccinated patients, hospitalization for non-COVID-19 illness offers another opportunity for vaccination. In the summer of 2021, the authors noted that COVID-19 vaccination rate for medicine inpatients at their hospital had fallen to 5.3 vaccine doses administered per 4-week block. In response, they created Vax the Max, a gamification program of COVID-19 vaccination tasks where internal medicine resident teams were awarded points for completing these tasks. Residents were anonymously surveyed after participation. The hospital demonstrated higher rates of administering the initial COVID-19 vaccine dose and completing the vaccine series in the inpatient setting per 4-week plan-do-study-act cycle after implementation of Vax the Max (5.3 versus 8.8 doses per plan-do-study-act cycle). Among residents, 76.8% reported that Vax the Max spurred their COVID-19 task engagement, and 66% reported that a similar gamification model could be utilized for a different clinical task in the future. An increase was observed in the COVID-19 vaccination rate for medicine inpatients after launching the Vax the Max competition. This occurred in the setting of resident turnover every 4 weeks, which normally makes practice sustainment more challenging. Despite this, a high degree of engagement was produced by itinerant residents. There is potential to explore similar gamification approaches involving resident physicians in areas of quality improvement and patient safety.

查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Vax the Max:住院患者参与COVID-19疫苗接种任务的游戏化干预
SARS-CoV-2疫苗的开发为预防COVID-19的严重疾病和死亡提供了改变游戏规则的保护。尽管努力在门诊环境中为个人接种疫苗,但仍有相当一部分美国人口未接种COVID-19疫苗。对于未接种疫苗的患者,因非covid -19疾病住院为接种疫苗提供了另一个机会。在2021年夏天,作者指出,他们医院住院患者的COVID-19疫苗接种率已降至每4周接种5.3剂疫苗。为此,他们创建了“Vax the Max”,这是一个将新冠病毒疫苗接种任务游戏化的项目,内科住院医生团队完成这些任务就会获得积分。居民在参与后接受了匿名调查。在实施Vax - Max后,该医院显示,在住院患者中,每4周计划-研究-行动周期注射初始COVID-19疫苗剂量和完成疫苗系列的比例更高(每个计划-研究-行动周期5.3剂对8.8剂)。在居民中,76.8%的人表示,Vax the Max刺激了他们对COVID-19任务的参与,66%的人表示,类似的游戏化模式可以用于未来的不同临床任务。开展“Vax the Max”活动后,住院患者的新冠肺炎疫苗接种率有所提高。这种情况发生在每4周更换一次住院医生的情况下,这通常使实践维持更具挑战性。尽管如此,流动居民的参与度还是很高。有潜力探索类似的游戏化方法涉及住院医师在质量提高和患者安全领域。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
CiteScore
1.90
自引率
7.10%
发文量
124
审稿时长
6-12 weeks
期刊介绍: The American Journal of Medical Quality (AJMQ) is focused on keeping readers informed of the resources, processes, and perspectives contributing to quality health care services. This peer-reviewed journal presents a forum for the exchange of ideas, strategies, and methods in improving the delivery and management of health care.
期刊最新文献
Standardized Management of Sickle Cell Disease Patients and the Effects on Care Utilization and Costs Primary Care Provider and Staff Wellness and Burnout Levels and Suggestions to Improve Wellness: Analysis of Survey Findings Preparation of Patients for Central Venous Catheter Care in the Home: Perspectives From Health Care Personnel Handoff Education Interventions: A Scoping Review Focused on Sustaining Improvements A Post-Acute COVID-19 Syndrome (PACS) Clinic in Rural New England
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1