Designing, Developing, and Evaluating an Interactive E-Book Based on the Predict-Observe-Explain (POE) Method.

IF 1 Q3 EDUCATION & EDUCATIONAL RESEARCH Journal of formative design in learning Pub Date : 2022-01-01 DOI:10.1007/s41686-022-00071-3
Nazmiye Çırakoğlu, Seyhan Eryılmaz Toksoy, İlknur Reisoğlu
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引用次数: 1

Abstract

Teaching materials can increase efficiency in learning environments. One type of materials with proven effectiveness is interactive e-books. Interactive e-books based on certain learning strategies are known to be more effective. This study focuses on analyzing, designing, developing, and evaluating an interactive e-book based on the predict-observe-explain method. The design-based research method is adopted in the study. Firstly, two physics education experts, four instructional technology field experts, and ten physics teachers were consulted about the developed interactive e-book. The pilot study with 20 high school students involved non-participant observations. Two physics education experts and four instructional technology field experts graded the developed e-book based on interactive e-book evaluation criteria. The second phase involved the determination of the platform where the interactive e-book would be developed as well as the software and tools to be used for creating multimedia materials. In the third phase, within the scope of the predict-observe-explain method, the kinds of multimedia materials and activities to be included in the e-book were designed with a physics education expert and an instructional technology expert. The interactive e-book was prepared in accordance with the target audience and subject, and design arrangements were made considering the recommendations given. The study can contribute to designers on key points to consider when creating the content of interactive e-books to be developed based on a learning method and designing and developing materials such as video, audio, and animation to be included in them. Furthermore, it can guide designers through principles and rules to be considered in designing the materials contained in interactive e-books.

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基于预测-观察-解释(POE)方法的交互式电子书设计、开发与评价。
教材可以提高学习环境的效率。一种被证明有效的材料是互动电子书。基于特定学习策略的互动电子书被认为更有效。本研究着重于基于预测-观察-解释方法的交互式电子书的分析、设计、开发和评估。本研究采用基于设计的研究方法。首先,对开发的交互式电子图书进行了2位物理教育专家、4位教学技术领域专家和10位物理教师的咨询。对20名高中生进行的初步研究采用了非参与性观察。两位物理教育专家和四位教学技术领域专家根据交互式电子书评价标准对开发的电子书进行了评分。第二阶段包括确定开发互动式电子书的平台,以及用于制作多媒体材料的软件和工具。在第三阶段,在预测-观察-解释方法的范围内,与物理教育专家和教学技术专家一起设计电子书中要包含的多媒体材料和活动的种类。互动电子书是根据目标读者和主题准备的,并根据所提供的建议进行设计安排。这项研究可以帮助设计师在创建基于学习方法开发的交互式电子书的内容以及设计和开发其中包含的视频,音频和动画等材料时考虑的关键点。此外,它还可以指导设计师在设计交互式电子书中所包含的材料时要考虑的原则和规则。
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