Digital Terrorism: Communication through Online Video Games

József Sáfrán
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Abstract

We interact nowadays through the internet in many different ways, we are socially connected to this network. Of course, this has its dangers, as many individuals or groups operating illegally also have access to these opportunities and use them to support their own activities. Online gaming is based on the hobby of many people including terrorists: to connect and play together online. In the world of online video games, there have been several cases of terrorists or organised criminal group members usingdata game software to achieve their own ends. Therefore, defence organisations have been monitoring this unconventional world for more than a decade. It is worth examining exactly how terrorist organisations can exploit this form of entertainment. The information society has brought with it a proliferation of video games, which has led to a significant acceleration in communication.This study examines how different terrorist organisations or organised criminal groups use online video games to communicate. We will examine how they can exchangeinformation, organise different activities, disseminate their propaganda and recruit. This article focuses on video games that can be played online and are mainly publiclyavailable, as these are the programs that can be quickly accessed by the web and many other players. We are not dealing with games with single player only mode, as it would require a completely different way of analysis, and in online video games the communication factor is one of the primary factors in their use.
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数字恐怖主义:通过在线视频游戏进行交流
如今,我们通过互联网以许多不同的方式进行互动,我们与这个网络有社会联系。当然,这也有其危险,因为许多非法经营的个人或团体也可以获得这些机会,并利用它们来支持自己的活动。网络游戏是基于包括恐怖分子在内的许多人的爱好:在网上联系和一起玩。在网络视频游戏的世界里,已经发生了几起恐怖分子或有组织犯罪集团成员利用数据游戏软件达到自己目的的案件。因此,十多年来,国防组织一直在监视这个非常规的世界。恐怖组织究竟是如何利用这种娱乐形式的,值得研究一下。信息社会带来了电子游戏的激增,这导致了通信的显著加速。这项研究考察了不同的恐怖组织或有组织犯罪集团如何使用在线视频游戏进行交流。我们将研究他们如何交流信息、组织不同的活动、传播他们的宣传和招募。这篇文章关注的是可以在线玩的视频游戏,主要是公开的,因为这些程序可以被网络和许多其他玩家快速访问。我们不是在处理只有单人模式的游戏,因为这需要完全不同的分析方法,而在在线电子游戏中,交流因素是影响其使用的主要因素之一。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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