{"title":"Techniques for GPU-based Color Palette Mapping","authors":"Matthias Trapp, S. Pasewaldt, J. Döllner","doi":"10.24132/csrn.2019.2902.2.10","DOIUrl":null,"url":null,"abstract":"This paper presents a GPU-based approach to color quantization by mapping of arbitrary color palettes to input images using Look-Up Tables (LUTs). For it, different types of LUTs, their GPU-based generation, representation, and respective mapping implementations are described and their run-time performance is evaluated and compared.","PeriodicalId":322214,"journal":{"name":"Computer Science Research Notes","volume":"14 12","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Science Research Notes","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.24132/csrn.2019.2902.2.10","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This paper presents a GPU-based approach to color quantization by mapping of arbitrary color palettes to input images using Look-Up Tables (LUTs). For it, different types of LUTs, their GPU-based generation, representation, and respective mapping implementations are described and their run-time performance is evaluated and compared.