Mobile computing tool to help treat autistic children with difficulties in recognizing and interpreting facial expressions

F. A. Alves-Ribeiro
{"title":"Mobile computing tool to help treat autistic children with difficulties in recognizing and interpreting facial expressions","authors":"F. A. Alves-Ribeiro","doi":"10.21608/IJIE.2018.42941","DOIUrl":null,"url":null,"abstract":"This work presents a game titled Face: a game to aid treatment of autistic children through the interpretation and recognition of facial expressions, developed by the team multidisplinar of the Federal Institute of Education, Science and Technology of Maranhao (IFMA), using the methodology of Applied Behavior Analysis (ABA), commonly associated with the treatment of children with Disorders of the Autism Spectrum disorders (ASD). The application divide the learning of facial expression in small tasks, containing positive reinforcement each time the child wins or loses. The educator has access to the settings menu of the game, can increase or reduce the amount of interaction between the child and the game can select the facial expression to be worked. The first screen of the game displays an image chosen by the educator, presented a screen with \"n\" bins \"m\", in order to improve the learning of the facial expression desired. After the child be able to reach all the \"n\" screen positions, more interaction will be added with the goal of strengthening the learning. In each phase, a new image, in different positions, it will be displayed on the screen, representing different levels in the game, this process is repeated during all phases of the game. In the end, the educators have access to the report containing the results corresponding to each phase of the game, with the amount of interaction, amount  ringtones on other buttons, the amount of touches on other buttons, amount ringtones on out of buttons, time spent to complete each phase, as well as their statistics.","PeriodicalId":196587,"journal":{"name":"International Journal of Internet Education","volume":"5 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Internet Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.21608/IJIE.2018.42941","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

This work presents a game titled Face: a game to aid treatment of autistic children through the interpretation and recognition of facial expressions, developed by the team multidisplinar of the Federal Institute of Education, Science and Technology of Maranhao (IFMA), using the methodology of Applied Behavior Analysis (ABA), commonly associated with the treatment of children with Disorders of the Autism Spectrum disorders (ASD). The application divide the learning of facial expression in small tasks, containing positive reinforcement each time the child wins or loses. The educator has access to the settings menu of the game, can increase or reduce the amount of interaction between the child and the game can select the facial expression to be worked. The first screen of the game displays an image chosen by the educator, presented a screen with "n" bins "m", in order to improve the learning of the facial expression desired. After the child be able to reach all the "n" screen positions, more interaction will be added with the goal of strengthening the learning. In each phase, a new image, in different positions, it will be displayed on the screen, representing different levels in the game, this process is repeated during all phases of the game. In the end, the educators have access to the report containing the results corresponding to each phase of the game, with the amount of interaction, amount  ringtones on other buttons, the amount of touches on other buttons, amount ringtones on out of buttons, time spent to complete each phase, as well as their statistics.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
移动计算工具,帮助治疗自闭症儿童识别和解释面部表情的困难
这项工作提出了一个名为“脸”的游戏:一个通过解释和识别面部表情来帮助治疗自闭症儿童的游戏,由马拉尼昂联邦教育、科学和技术研究所(IFMA)的多学科团队开发,使用应用行为分析(ABA)的方法,通常与自闭症谱系障碍(ASD)儿童的治疗有关。该应用程序将面部表情的学习分为小任务,每次孩子赢或输时都包含积极的强化。教育者可以进入游戏的设置菜单,可以增加或减少孩子与游戏之间的互动量,可以选择要工作的面部表情。游戏的第一个屏幕显示了教师选择的图像,呈现了一个有“n”个“m”的屏幕,以提高对所需面部表情的学习。当孩子能够到达所有的“n”个屏幕位置后,将增加更多的互动,以加强学习。在每个阶段,一个新的图像,在不同的位置,它会显示在屏幕上,代表不同的水平在游戏中,这一过程是重复在所有阶段的游戏。最后,教育工作者可以访问包含游戏每个阶段对应结果的报告,其中包括互动次数、其他按钮上的铃声数量、其他按钮上的触摸次数、按钮外的铃声数量、完成每个阶段所花费的时间以及他们的统计数据。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Gamification Of Soft Skills Training And Learning For Leadership Development The 4th Industrial Revolution Education The Future of Teaching and Learning in Artificial Intelligence era (part II) Will AI replace Teacher? On Comparative Study Between Two Diversified Educational Methodologies’ Academic Achievements (Artificial Neural Networks' Approach)
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1