PTRM: Perceived Terrain Realism Metric

S. D. Rajasekaran, Hao Kang, Martin Čadík, Eric Galin, É. Guérin, A. Peytavie, P. Slavík, Bedrich Benes
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引用次数: 3

Abstract

Terrains are visually prominent and commonly needed objects in many computer graphics applications. While there are many algorithms for synthetic terrain generation, it is rather difficult to assess the realism of a generated output. This article presents a first step toward the direction of perceptual evaluation for terrain models. We gathered and categorized several classes of real terrains, and we generated synthetic terrain models using computer graphics methods. The terrain geometries were rendered by using the same texturing, lighting, and camera position. Two studies on these image sets were conducted, ranking the terrains perceptually, and showing that the synthetic terrains are perceived as lacking realism compared to the real ones. We provide insight into the features that affect the perceived realism by a quantitative evaluation based on localized geomorphology-based landform features (geomorphons) that categorize terrain structures such as valleys, ridges, hollows, and so forth. We show that the presence or absence of certain features has a significant perceptual effect. The importance and presence of the terrain features were confirmed by using a generative deep neural network that transferred the features between the geometric models of the real terrains and the synthetic ones. The feature transfer was followed by another perceptual experiment that further showed their importance and effect on perceived realism. We then introduce Perceived Terrain Realism Metrics (PTRM), which estimates human-perceived realism of a terrain represented as a digital elevation map by relating the distribution of terrain features with their perceived realism. This metric can be used on a synthetic terrain, and it will output an estimated level of perceived realism. We validated the proposed metrics on real and synthetic data and compared them to the perceptual studies.
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感知地形现实度度量
地形在许多计算机图形应用程序中是视觉上突出的和通常需要的对象。虽然有许多算法用于合成地形生成,但很难评估生成的输出的真实感。本文向地形模型的感知评价方向迈出了第一步。我们收集并分类了几类真实地形,并使用计算机图形学方法生成了合成地形模型。地形几何图形通过使用相同的纹理、照明和相机位置来渲染。对这些图像集进行了两项研究,对地形进行了感知排序,并表明与真实地形相比,合成地形被认为缺乏真实感。我们通过基于局部地貌学的地貌特征(地貌学)的定量评估来深入了解影响感知真实感的特征,地貌学对地形结构(如山谷、山脊、洼地等)进行分类。我们表明,某些特征的存在或不存在具有显著的感知效应。利用生成式深度神经网络在真实地形几何模型和合成地形几何模型之间进行特征转换,确定了地形特征的重要性和存在性。特征转移之后进行了另一个感知实验,进一步显示了特征转移对感知真实性的重要性和影响。然后,我们引入了感知地形真实感度量(PTRM),它通过将地形特征的分布与其感知真实感相关联来估计数字高程图中地形的人类感知真实感。这个指标可以用于合成地形,它将输出一个估计的感知现实主义水平。我们在真实和合成数据上验证了提出的度量标准,并将它们与感知研究进行了比较。
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