Spatio-temporal analysis for parameterizing animated lines

Bert Buchholz, Noura Faraj, Sylvain Paris, E. Eisemann, T. Boubekeur
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引用次数: 20

Abstract

We describe a method to parameterize lines generated from animated 3D models in the context of animated line drawings. Cartoons and mechanical illustrations are popular subjects of non-photorealistic drawings and are often generated from 3D models. Adding texture to the lines, for instance to depict brush strokes or dashed lines, enables greater expressiveness, e.g. to distinguish between visible and hidden lines. However, dynamic visibility events and the evolving shape of the lines raise issues that have been only partially explored so far. In this paper, we assume that the entire 3D animation is known ahead of time, as is typically the case for feature animations and off-line rendering. At the core of our method is a geometric formulation of the problem as a parameterization of the space-time surface swept by a 2D line during the animation. First, we build this surface by extracting lines in each frame. We demonstrate our approach with silhouette lines. Then, we locate visibility events that would create discontinuities and propagate them through time. They decompose the surface into charts with a disc topology. We parameterize each chart via a least-squares approach that reflects the specific requirements of line drawing. This step results in a texture atlas of the space-time surface which defines the parameterization for each line. We show that by adjusting a few weights in the least-squares energy, the artist can obtain an artifact-free animated motion in a variety of typical non-photorealistic styles such as painterly strokes and technical line drawing.
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参数化动画线的时空分析
我们描述了一种在动画线条绘制的背景下,参数化动画3D模型生成的线条的方法。卡通和机械插图是非真实感绘画的流行主题,通常由3D模型生成。为线条添加纹理,例如描绘笔触或虚线,可以增强表现力,例如区分可见线和隐藏线。然而,动态可见性事件和不断演变的线条形状提出了迄今为止只部分探索的问题。在本文中,我们假设整个3D动画是提前已知的,就像特征动画和离线渲染的典型情况一样。我们的方法的核心是一个几何公式的问题,作为一个参数化的时空表面在动画期间被二维线扫过。首先,我们通过在每帧中提取线条来构建这个表面。我们用轮廓线来展示我们的方法。然后,我们定位会产生不连续的可见性事件,并通过时间传播它们。它们将表面分解成带有圆盘拓扑结构的图表。我们通过反映线条绘制的特定要求的最小二乘方法来参数化每个图表。这一步产生了时空表面的纹理图集,它定义了每条线的参数化。我们表明,通过调整最小二乘能量中的几个权重,艺术家可以在各种典型的非真实感风格(如绘画笔触和技术线条绘制)中获得无伪像的动画运动。
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