{"title":"Maradona, Pelè e altre leggende. Il ruolo dei miti sportivi nelle simulazioni videoludiche calcistiche","authors":"Emiliano Chirchiano","doi":"10.7413/22818138116","DOIUrl":null,"url":null,"abstract":"The sports genre has historically been the most present in the world of videogames, since the first experiments like \"Tennis for two\", probably because simulating a gaming activity with already known boundaries is easier to understand (Bogost, 2013. Conway, 2010). Since ancient times, myth was the favorite creative place to elaborate individual or collective human passions. Even in videogames, the introduction of mythical protagonists makes the game boasts a charm that allows players to experience, with strong emotional involvement, the game interactivity. This article aims to discuss how football simulations use avatars of legendary players, from the present and the past, to support a certain ideal of sports culture and celebrity.","PeriodicalId":293955,"journal":{"name":"Im@go. A Journal of the Social Imaginary","volume":"16 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Im@go. A Journal of the Social Imaginary","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.7413/22818138116","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The sports genre has historically been the most present in the world of videogames, since the first experiments like "Tennis for two", probably because simulating a gaming activity with already known boundaries is easier to understand (Bogost, 2013. Conway, 2010). Since ancient times, myth was the favorite creative place to elaborate individual or collective human passions. Even in videogames, the introduction of mythical protagonists makes the game boasts a charm that allows players to experience, with strong emotional involvement, the game interactivity. This article aims to discuss how football simulations use avatars of legendary players, from the present and the past, to support a certain ideal of sports culture and celebrity.
自从《Tennis for two》这类游戏诞生以来,体育题材一直是电子游戏世界中最常见的题材,可能是因为模拟已知边界的游戏活动更容易理解。康威,2010)。自古以来,神话就是诠释个人或集体人类激情的最受欢迎的创作场所。即使在电子游戏中,神话主角的引入也让游戏具有魅力,让玩家能够以强烈的情感投入体验游戏的互动性。本文旨在探讨足球模拟游戏如何利用传奇球员的化身,从现在和过去,来支持某种体育文化和名人的理想。