Interactive Navigation and Exploration of Virtual Environments on Handheld Devices

M. A. Rodrigues, Rafael G. Barbosa, N. Mendonça
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Abstract

Arbitrarily 3D scenes pose difficult challenges to real-time visualization, navigation and exploration on mobile devices. We have developed a framework for supporting interactive navigation and exploration of mobile virtual environments. Our framework can be used to load dynamically virtual environments from a remote PC server, navigate through them, find an optimal and collision-free path from one place to another, and obtain additional information on the objects of interest by directly pointing to their representation in the virtual world. As a proof of concept of the framework as well as to illustrate its use and main functionalities, we have run tests with a virtual world containing more than one hundred thousand triangles. A walkthrough of this world shows how the framework allocates resources memory and processing time to execute the tasks of rendering, geometric transformations, collision detection, and scenes loading, and how its performance is affected under different navigation scenarios.
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手持设备上虚拟环境的交互式导航和探索
任意的3D场景给移动设备的实时可视化、导航和探索带来了困难的挑战。我们已经开发了一个支持交互式导航和探索移动虚拟环境的框架。我们的框架可用于从远程PC服务器动态加载虚拟环境,在其中导航,找到从一个地方到另一个地方的最佳和无碰撞路径,并通过直接指向虚拟世界中的表示来获取有关感兴趣对象的额外信息。为了证明框架的概念以及说明它的使用和主要功能,我们在包含超过十万个三角形的虚拟世界中运行了测试。这个世界的演练展示了框架如何分配资源、内存和处理时间来执行渲染、几何转换、碰撞检测和场景加载等任务,以及它的性能在不同的导航场景下是如何受到影响的。
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