QoS management in a World Wide Web environment which supports continuous media

M. Fry, A. Seneviratne, A. Vogel, V. Witana
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引用次数: 6

Abstract

Until recently the World Wide Web (WWW) and associated browser technologies have provided no support for the delivery of continuous media in real time. Instead, files have been down-loaded completely and then played back. There are now some systems available that provide support for streaming of audio and/or video between WWW servers and clients. However the Internet comprises a vast range of networks and end systems with different characteristics, which together determine the level of continuous media service quality that can be supported for a given connection. A quality of service (QoS) model is required that will encompass the heterogeneity of the Internet environment. In this paper we present our approach to delivering continuous media in WWW environments, based on a model of end-to-end QoS management. We have developed an experimental implementation that permits real-time delivery of audio and video within the WWW. Significantly our implementation incorporates end-to-end QoS negotiation and QoS adaptation, which adjusts the delivery stream to match prevailing network and system conditions. We describe the design and implementation of our WWW-based QoS model. We then discuss some issues arising from our experience, including a proposal for future work based on a more open, object oriented architecture.
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支持连续媒体的万维网环境中的QoS管理
直到最近,万维网(WWW)和相关的浏览器技术还没有提供实时连续媒体传输的支持。相反,文件已经完全下载,然后播放。现在有一些系统支持在WWW服务器和客户端之间传输音频和/或视频。然而,Internet由具有不同特性的大量网络和终端系统组成,它们共同决定了给定连接所支持的连续媒体服务质量的水平。需要一种服务质量(QoS)模型来包含Internet环境的异构性。在本文中,我们提出了基于端到端QoS管理模型的在WWW环境中交付连续媒体的方法。我们已经开发了一个实验性的实现,允许在WWW中实时传送音频和视频。值得注意的是,我们的实现结合了端到端QoS协商和QoS自适应,它调整交付流以匹配当前的网络和系统条件。我们描述了基于www的QoS模型的设计和实现。然后,我们讨论了从我们的经验中产生的一些问题,包括基于更开放、面向对象的体系结构的未来工作的建议。
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