Towards a Voting Scheme for Calculating Light Source Positions from a given Target Illumination

René Zmugg, Sven Havemann, D. Fellner
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引用次数: 2

Abstract

Lighting conditions can make the difference between success or failure of an architectural space. The vision of space-light co-design is that architects can control the impression of an illuminated space already at an early design stage, instead of first designing spaces and then searching for a good lighting setup. As a first step towards this vision we propose a novel method to calculate potential light source positions from a given user defined target illumination. The method is independent of the tessellation of the scene and assumes a homogeneous diffuse Lambertian material. This allows using a voting system that determines potential positions for standard light sources with chosen size and brightness. Votes are cast from an illuminated surface point to all potential positions of a light source that would yield this illumination. Vote clusters consequently indicate a more probable light source position. With a slight extension the method can also identify mid-air light source positions.
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一种从给定目标照明计算光源位置的投票方案
照明条件可以决定建筑空间的成败。空间-光协同设计的愿景是,建筑师可以在设计的早期阶段就控制对照明空间的印象,而不是先设计空间,然后寻找一个好的照明设置。作为实现这一愿景的第一步,我们提出了一种从给定用户定义的目标照明计算潜在光源位置的新方法。该方法独立于场景的镶嵌,并假设一个均匀的漫射朗伯材料。这允许使用投票系统来确定标准光源的潜在位置,并选择大小和亮度。投票是从一个被照亮的表面点到所有可能产生这种照明的光源位置。因此,投票团表示一个更可能的光源位置。稍加扩展,该方法还可以识别空中光源位置。
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