An EEG-based Experiment on VR Sickness and Postural Instability While Walking in Virtual Environments

C. A. T. Cortes, Chin-Teng Lin, Tien-Thong Nguyen Do, Hsiang-Ting Chen
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引用次数: 2

Abstract

Previous studies showed that natural walking reduces the susceptibility to VR sickness. However, many users still experience VR sickness when wearing VR headsets that allow free walking in room-scale spaces. This paper studies VR sickness and postural instability while the user walks in an immersive virtual environment using an electroencephalogram (EEG) headset and a full-body motion capture system. The experiment induced VR sickness by gradually increasing the translation gain beyond the user's detection threshold. A between-group comparison between participants with and without VR sickness symptoms found some significant differences in postural stability but found none on gait patterns during the walking. In the EEG analysis, the group with VR sickness showed a reduction of alpha power, a phenomenon previously linked to a higher workload and efforts to maintain postural control. In contrast, the group without VR sickness exhibited brain activities linked to fine cognitive-motor control. The EEG result provides new insights into the postural instability theory: participants with VR sickness could maintain their postural stability at the cost of a higher cognitive workload. Our result also indicates that the analysis of lower-frequency power could complement behavioral data for continuous VR sickness detection in both stationary and mobile VR setups.
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基于脑电图的虚拟环境中行走时VR疾病和姿势不稳定实验
先前的研究表明,自然行走可以降低对VR疾病的易感性。然而,许多用户在佩戴VR头显时仍然会感到眩晕,因为VR头显可以在房间大小的空间中自由行走。本文使用脑电图(EEG)头戴设备和全身运动捕捉系统研究用户在沉浸式虚拟环境中行走时的VR疾病和姿势不稳定。实验通过逐渐增加超过用户检测阈值的翻译增益来诱导VR病。有VR疾病症状和没有VR疾病症状的参与者之间的组间比较发现,姿势稳定性存在一些显著差异,但在行走过程中的步态模式上没有发现任何差异。在脑电图分析中,患有虚拟现实疾病的一组显示出α能力的降低,这一现象之前与更高的工作量和保持姿势控制的努力有关。相比之下,没有VR疾病的那一组表现出与精细认知运动控制相关的大脑活动。脑电图结果为姿势不稳定理论提供了新的见解:患有虚拟现实疾病的参与者可以以更高的认知工作量为代价来维持他们的姿势稳定性。我们的研究结果还表明,低频功率的分析可以补充行为数据,用于在固定和移动VR设置中持续进行VR疾病检测。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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