Aplicación de Metodología SCRUM para el Desarrollo de Aplicación Móvil

Alicia Cortés-García, Abril Alyse Hernández-Trejo
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Abstract

Currently, young people have a strong attraction for games and social networks developed for mobile devices, so much is the demand that in 2017 the count of mobile Internet users was made; This survey showed that there are more than 3.5 billion users spending an average of 69% of their time a day on their smartphone, that is equivalent to more than 16 hours a day on the Internet. The previous statistics guided us to develop a Mobile Application in Android, with a game-like interface, since it is sought to be the closest thing to what a user with access to a smartphone frequents in their day to day; The project aims to help all students of the public institution, generating skills among themselves on the knowledge acquired throughout their stay at the University. The development of the Mobile Application was carried out under the SCRUM Agile Methodology; It is standing out above the others thanks to its easy implementation and obtaining the expected results. This work shows the process of implementing the methodology and the favorable results that were obtained when using it.
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SCRUM方法在移动应用开发中的应用
目前,年轻人对为移动设备开发的游戏和社交网络有很强的吸引力,需求如此之大,以至于在2017年进行了移动互联网用户的统计;这项调查显示,有超过35亿的用户平均每天在智能手机上花费69%的时间,这相当于每天在互联网上花费超过16个小时。之前的统计数据指导我们在Android平台开发一款带有游戏式界面的手机应用,因为它最接近于用户在日常使用智能手机时所使用的内容;该项目旨在帮助公共机构的所有学生,在他们在大学期间获得的知识中培养他们自己的技能。移动应用程序的开发是在SCRUM敏捷方法下进行的;由于其易于实现,并取得了预期的效果,因此在其他方法中脱颖而出。本工作展示了该方法的实施过程和使用时获得的良好结果。
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