What Drives People's Choices in Turn-Taking Games, if not Game-Theoretic Rationality?

Sujata Ghosh, A. Heifetz, R. Verbrugge, H. D. Weerd
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引用次数: 10

Abstract

In an earlier experiment, participants played a perfect information game against a computer, which was programmed to deviate often from its backward induction strategy right at the beginning of the game. Participants knew that in each game, the computer was nevertheless optimizing against some belief about the participant's future strategy. In the aggregate, it appeared that participants applied forward induction. However, cardinal effects seemed to play a role as well: a number of participants might have been trying to maximize expected utility. In order to find out how people really reason in such a game, we designed centipede-like turn-taking games with new payoff structures in order to make such cardinal effects less likely. We ran a new experiment with 50 participants, based on marble drop visualizations of these revised payoff structures. After participants played 48 test games, we asked a number of questions to gauge the participants' reasoning about their own and the opponent's strategy at all decision nodes of a sample game. We also checked how the verbalized strategies fit to the actual choices they made at all their decision points in the 48 test games. Even though in the aggregate, participants in the new experiment still tend to slightly favor the forward induction choice at their first decision node, their verbalized strategies most often depend on their own attitudes towards risk and those they assign to the computer opponent, sometimes in addition to considerations about cooperativeness and competitiveness.
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如果不是博弈论理性,是什么驱使人们在回合制游戏中做出选择?
在早期的一个实验中,参与者与一台电脑玩了一个完美的信息游戏,在游戏开始时,电脑被编程为经常偏离其逆向归纳策略。参与者知道,在每一场游戏中,计算机都会根据参与者的未来策略进行优化。总的来说,参与者似乎采用了正向归纳法。然而,基数效应似乎也发挥了作用:一些参与者可能一直在试图最大化预期效用。为了找出人们在这类游戏中是如何进行推理的,我们设计了带有新收益结构的蜈蚣式回合制游戏,以降低这种基本效应的可能性。我们对50名参与者进行了一项新的实验,基于这些修改后的回报结构的弹珠视觉化。在参与者玩了48个测试游戏后,我们问了一些问题来衡量参与者在样本游戏的所有决策节点上对自己和对手策略的推理。我们还检查了在48个测试游戏中,语言化策略与他们在所有决策点所做的实际选择的契合度。尽管总体而言,新实验中的参与者在他们的第一个决策节点上仍然倾向于前向归纳选择,但他们的语言化策略通常取决于他们自己对风险的态度以及他们分配给计算机对手的态度,有时还会考虑合作和竞争。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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